/* * $RCSfile: MouseTranslate.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2009/04/08 06:31:15 $ * $State: Exp $ */ package edu.uci.ics.jung.visualization3d.control; import java.awt.*; import java.awt.event.*; import java.util.*; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.mouse.MouseBehavior; import com.sun.j3d.utils.behaviors.mouse.MouseBehaviorCallback; /** * MouseTranslate is a Java3D behavior object that lets users control the * translation (X, Y) of an object via a mouse drag motion with the third * mouse button (alt-click on PC). See MouseRotate for similar usage info. */ public class MouseTranslate extends MouseBehavior { double x_factor = .02; double y_factor = .02; Vector3d translation = new Vector3d(); private MouseBehaviorCallback callback = null; /** * Creates a mouse translate behavior given the transform group. * @param transformGroup The transformGroup to operate on. */ public MouseTranslate(TransformGroup transformGroup) { super(transformGroup); } /** * Creates a default translate behavior. */ public MouseTranslate(){ super(0); } /** * Creates a translate behavior. * Note that this behavior still needs a transform * group to work on (use setTransformGroup(tg)) and * the transform group must add this behavior. * @param flags */ public MouseTranslate(int flags) { super(flags); } /** * Creates a translate behavior that uses AWT listeners and behavior * posts rather than WakeupOnAWTEvent. The behavior is added to the * specified Component. A null component can be passed to specify * the behavior should use listeners. Components can then be added * to the behavior with the addListener(Component c) method. * @param c The Component to add the MouseListener * and MouseMotionListener to. * @since Java 3D 1.2.1 */ public MouseTranslate(Component c) { super(c, 0); } /** * Creates a translate behavior that uses AWT listeners and behavior * posts rather than WakeupOnAWTEvent. The behaviors is added to * the specified Component and works on the given TransformGroup. * A null component can be passed to specify the behavior should use * listeners. Components can then be added to the behavior with the * addListener(Component c) method. * @param c The Component to add the MouseListener and * MouseMotionListener to. * @param transformGroup The TransformGroup to operate on. * @since Java 3D 1.2.1 */ public MouseTranslate(Component c, TransformGroup transformGroup) { super(c, transformGroup); } /** * Creates a translate behavior that uses AWT listeners and behavior * posts rather than WakeupOnAWTEvent. The behavior is added to the * specified Component. A null component can be passed to specify * the behavior should use listeners. Components can then be added to * the behavior with the addListener(Component c) method. * Note that this behavior still needs a transform * group to work on (use setTransformGroup(tg)) and the transform * group must add this behavior. * @param flags interesting flags (wakeup conditions). * @since Java 3D 1.2.1 */ public MouseTranslate(Component c, int flags) { super(c, flags); } public void initialize() { super.initialize(); if ((flags & INVERT_INPUT) == INVERT_INPUT) { invert = true; x_factor *= -1; y_factor *= -1; } } /** * Return the x-axis movement multipler. **/ public double getXFactor() { return x_factor; } /** * Return the y-axis movement multipler. **/ public double getYFactor() { return y_factor; } /** * Set the x-axis amd y-axis movement multipler with factor. **/ public void setFactor( double factor) { x_factor = y_factor = factor; } /** * Set the x-axis amd y-axis movement multipler with xFactor and yFactor * respectively. **/ public void setFactor( double xFactor, double yFactor) { x_factor = xFactor; y_factor = yFactor; } public void processStimulus (Enumeration criteria) { WakeupCriterion wakeup; AWTEvent[] events; MouseEvent evt; // int id; // int dx, dy; while (criteria.hasMoreElements()) { wakeup = (WakeupCriterion) criteria.nextElement(); if (wakeup instanceof WakeupOnAWTEvent) { events = ((WakeupOnAWTEvent)wakeup).getAWTEvent(); if (events.length > 0) { evt = (MouseEvent) events[events.length-1]; doProcess(evt); } } else if (wakeup instanceof WakeupOnBehaviorPost) { while (true) { // access to the queue must be synchronized synchronized (mouseq) { if (mouseq.isEmpty()) break; evt = (MouseEvent)mouseq.remove(0); // consolodate MOUSE_DRAG events while ((evt.getID() == MouseEvent.MOUSE_DRAGGED) && !mouseq.isEmpty() && (((MouseEvent)mouseq.get(0)).getID() == MouseEvent.MOUSE_DRAGGED)) { evt = (MouseEvent)mouseq.remove(0); } } doProcess(evt); } } } wakeupOn(mouseCriterion); } void doProcess(MouseEvent evt) { int id; int dx, dy; processMouseEvent(evt); if (((buttonPress)&&((flags & MANUAL_WAKEUP) == 0)) || ((wakeUp)&&((flags & MANUAL_WAKEUP) != 0))){ id = evt.getID(); if ((id == MouseEvent.MOUSE_DRAGGED) && !evt.isAltDown() && !evt.isMetaDown()) { x = evt.getX(); y = evt.getY(); dx = x - x_last; dy = y - y_last; if ((!reset) && ((Math.abs(dy) < 50) && (Math.abs(dx) < 50))) { //System.out.println("dx " + dx + " dy " + dy); transformGroup.getTransform(currXform); // System.err.println("currXform is \n"+currXform); Transform3D origCurrentXform = new Transform3D(currXform); Transform3D ltvw = new Transform3D(); transformGroup.getLocalToVworld(ltvw); // System.err.println("ltvw is \n"+ltvw); Matrix3d mat = new Matrix3d(); ltvw.getRotationScale(mat); Transform3D rot = new Transform3D(); rot.set(mat); // x_factor = y_factor = 1/ltvw.getScale(); // currXform.mulInverse(origCurrentXform); // currXform.mul(rot); // System.err.println("after mul. currXform is \n"+currXform); // Transform3D scale = new Transform3D(); // scale.setScale(ltvw.getScale()); // scale.invert(); // rot.mul(scale); translation.x = dx*x_factor; translation.y = -dy*y_factor; // Vector3d translationOut = new Vector3d(); // rot.transform(translation, translationOut); transformX.set(translation); if (invert) { currXform.mul(currXform, transformX); } else { currXform.mul(transformX, currXform); } // currXform.mulInverse(rot); // currXform.mul(origCurrentXform); transformGroup.setTransform(currXform); transformChanged( currXform ); if (callback!=null) callback.transformChanged( MouseBehaviorCallback.TRANSLATE, currXform ); } else { reset = false; } x_last = x; y_last = y; } else if (id == MouseEvent.MOUSE_PRESSED) { x_last = evt.getX(); y_last = evt.getY(); } } } /** * Users can overload this method which is called every time * the Behavior updates the transform * * Default implementation does nothing */ public void transformChanged( Transform3D transform ) { } /** * The transformChanged method in the callback class will * be called every time the transform is updated */ public void setupCallback( MouseBehaviorCallback callback ) { this.callback = callback; } }