/*
* Copyright (c) 2013 Menny Even-Danan
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.anysoftkeyboard.keyboards.views;
import com.anysoftkeyboard.keyboards.Keyboard.Key;
public interface OnKeyboardActionListener {
/**
* Called when the user presses a key. This is sent before the
* {@link #onKey} is called. For keys that repeat, this is only
* called once.
*
* @param primaryCode the unicode of the key being pressed. If the touch is
* not on a valid key, the value will be zero.
*/
void onPress(int primaryCode);
/**
* Called when the user releases a key. This is sent after the
* {@link #onKey} is called. For keys that repeat, this is only
* called once.
*
* @param primaryCode the code of the key that was released
*/
void onRelease(int primaryCode);
/**
* Send a key press to the listener.
*
* @param primaryCode this is the key that was pressed
* @param nearByKeyCodes the codes for all the possible alternative keys with
* the primary code being the first. If the primary key
* code is a single character such as an alphabet or
* number or symbol, the alternatives will include other
* characters that may be on the same key or adjacent
* keys. These codes are useful to correct for
* accidental presses of a key adjacent to the intended
* key.
* @param fromUI true, if the user initiated this onKey from the view
*/
void onKey(int primaryCode, Key key, int multiTapIndex, int[] nearByKeyCodes, boolean fromUI);
void onMultiTapStarted();
void onMultiTapEndeded();
/**
* Sends a sequence of characters to the listener.
*
* @param text the sequence of characters to be displayed.
*/
void onText(CharSequence text);
/**
* Called when user released a finger outside any key.
*/
void onCancel();
/**
* Called when the user quickly moves the finger from right to
* left.
*/
void onSwipeLeft(boolean onSpaceBar, boolean twoFingers);
/**
* Called when the user quickly moves the finger from left to
* right.
*/
void onSwipeRight(boolean onSpaceBar, boolean twoFingers);
/**
* Called when the user quickly moves the finger from up to down.
*/
void onSwipeDown(boolean onSpaceBar);
/**
* Called when the user quickly moves the finger from down to up.
*/
void onSwipeUp(boolean onSpaceBar);
/**
* Called when the user perform 'pinch' gesture with two fingers.
*/
void onPinch();
/**
* Called when the user perform 'separate' gesture with two fingers.
*/
void onSeparate();
}