/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package org.jooby.spi; import java.io.IOException; import java.nio.ByteBuffer; import java.util.Optional; import java.util.function.BiConsumer; import java.util.function.Consumer; import org.jooby.WebSocket; /** * A web socket upgrade created from {@link NativeRequest#upgrade(Class)}. * * @author edgar * @since 0.5.0 */ public interface NativeWebSocket { /** * Close the web socket. * * @param status A web socket close status. * @param reason A close reason. */ void close(int status, String reason); /** * Resume reads. */ void resume(); /** * Set the onconnect callback. It will be execute once per each client. * * @param callback A callback. */ void onConnect(Runnable callback); /** * Set the ontext message callback. On message arrival the callback will be executed. * * @param callback A callback. */ void onTextMessage(Consumer<String> callback); /** * Set the onbinary message callback. On message arrival the callback will be executed. * * @param callback A callback. */ void onBinaryMessage(Consumer<ByteBuffer> callback); /** * Set the onclose message callback. It will be executed when clients close a connection and/or * connection idle timeout. * * @param callback A callback. */ void onCloseMessage(BiConsumer<Integer, Optional<String>> callback); /** * Set the onerror message callback. It will be executed on errors. * * @param callback A callback. */ void onErrorMessage(Consumer<Throwable> callback); /** * Pause reads. */ void pause(); /** * Terminate immediately a connection. * * @throws IOException If termination fails. */ void terminate() throws IOException; /** * Send a binary message to the client. * * @param data Message to send. * @param success Success callback. * @param err Error callback. */ void sendBytes(ByteBuffer data, WebSocket.SuccessCallback success, WebSocket.OnError err); /** * Send a binary message to the client. * * @param data Message to send. * @param success Success callback. * @param err Error callback. */ void sendBytes(byte[] data, WebSocket.SuccessCallback success, WebSocket.OnError err); /** * Send a text message to the client. * * @param data Message to send. * @param success Success callback. * @param err Error callback. */ void sendText(String data, WebSocket.SuccessCallback success, WebSocket.OnError err); /** * Send a text message to the client. * * @param data Message to send. * @param success Success callback. * @param err Error callback. */ void sendText(ByteBuffer data, WebSocket.SuccessCallback success, WebSocket.OnError err); /** * Send a text message to the client. * * @param data Message to send. * @param success Success callback. * @param err Error callback. */ void sendText(byte[] data, WebSocket.SuccessCallback success, WebSocket.OnError err); /** * @return True if the websocket connection is open. */ boolean isOpen(); }