/*******************************************************************************
* Copyright (c) 2013 Jens Kristian Villadsen.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Public License v3.0
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* Jens Kristian Villadsen - Lead developer, owner and creator
******************************************************************************/
/*
* Digital Audio Access Protocol (DAAP) Library
* Copyright (C) 2004-2010 Roger Kapsi
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.dyndns.jkiddo.dmap.chunks.audio;
import org.dyndns.jkiddo.dmp.chunks.StringChunk;
/**
* The equalizer for the Song.
*
* @author Roger Kapsi
*/
import org.dyndns.jkiddo.dmp.IDmapProtocolDefinition.DmapChunkDefinition;
import org.dyndns.jkiddo.dmp.DMAPAnnotation;
@DMAPAnnotation(type=DmapChunkDefinition.aseq)
public class SongEqPreset extends StringChunk
{
/** No equilizer selected */
public static final String NONE = null;
/** Acoustic */
public static final String ACOUSTIC = "Acoustic";
/** Bass Booster */
public static final String BASS_BOOSTER = "Bass Booster";
/** Bass Reducer */
public static final String BASS_REDUCER = "Bass Reducer";
/** Classical */
public static final String CLASSICAL = "Classical";
/** Dance */
public static final String DANCE = "Dance";
/** Deep */
public static final String DEEP = "Deep";
/** Electronic */
public static final String ELECTRONIC = "Electronic";
/** Flat */
public static final String FLAT = "Flat";
/** Hip-Hop */
public static final String HIP_HOP = "Hip-Hop";
/** Jazz */
public static final String JAZZ = "Jazz";
/** Latin */
public static final String LATIN = "Latin";
/** Loudness */
public static final String LOUDNESS = "Loudness";
/** Lounge */
public static final String LOUNGE = "Lounge";
/** Piano */
public static final String PIANO = "Piano";
/** Pop */
public static final String POP = "Pop";
/** R&B */
public static final String RB = "R&B";
/** Rock */
public static final String ROCK = "Rock";
/** Small Speakers */
public static final String SMALL_SPEAKERS = "Small Speakers";
/** Spoken Word */
public static final String SPOKEN_WORD = "Spoken Word";
/** Treble Booster */
public static final String TREBLE_BOOSTER = "Treble Booster";
/** Treble Reducer */
public static final String TREBLE_REDUCER = "Treble Reducer";
/** Vocal Booster */
public static final String VOCAL_BOOSTER = "Vocal Booster";
/**
* Creates a new SongEqPreset where no equalizer is selected. You can change this value with {@see #setValue(String)}.
*/
public SongEqPreset()
{
this(NONE);
}
/**
* Creates a new SongEqPreset with the assigned equalizer. You can change this value with {@see #setValue(String)}.
*
* @param <tt>equalizer</tt> the equalizer of this song.
*/
public SongEqPreset(String preset)
{
super("aseq", "daap.songeqpreset", preset);
}
}