/* * @(#)MetalUtils.java 5/19/2011 * * Copyright 2002 - 2011 JIDE Software Inc. All rights reserved. */ package com.jidesoft.plaf.metal; import sun.swing.CachedPainter; import javax.swing.*; import javax.swing.plaf.metal.MetalLookAndFeel; import java.awt.*; /** * This is a dumping ground for random stuff we want to use in several places. * * @author Steve Wilson * @version %I% %G% */ public class MetalUtils { /** * This draws the "Flush 3D Border" which is used throughout the Metal L&F */ static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); g.setColor(MetalLookAndFeel.getControlDarkShadow()); g.drawRect(0, 0, w - 2, h - 2); g.setColor(MetalLookAndFeel.getControlHighlight()); g.drawRect(1, 1, w - 2, h - 2); g.setColor(MetalLookAndFeel.getControl()); g.drawLine(0, h - 1, 1, h - 2); g.drawLine(w - 1, 0, w - 2, 1); g.translate(-x, -y); } /** * This draws a variant "Flush 3D Border" It is used for things like pressed buttons. */ static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); drawFlush3DBorder(g, 0, 0, w, h); g.setColor(MetalLookAndFeel.getControlShadow()); g.drawLine(1, 1, 1, h - 2); g.drawLine(1, 1, w - 2, 1); g.translate(-x, -y); } static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h) { drawFlush3DBorder(g, x, y, w, h); g.setColor(MetalLookAndFeel.getPrimaryControl()); g.drawLine(x + 1, y + 1, x + 1, h - 3); g.drawLine(x + 1, y + 1, w - 3, x + 1); g.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); g.drawLine(x + 2, h - 2, w - 2, h - 2); g.drawLine(w - 2, y + 2, w - 2, h - 2); } // // Ocean specific stuff. // /** * Draws a radial type gradient. The gradient will be drawn vertically if <code>vertical</code> is true, otherwise * horizontally. The UIManager key consists of five values: r1 r2 c1 c2 c3. The gradient is broken down into four * chunks drawn in order from the origin. <ol> <li>Gradient r1 % of the size from c1 to c2 <li>Rectangle r2 % of the * size in c2. <li>Gradient r1 % of the size from c2 to c1 <li>The remaining size will be filled with a gradient * from c1 to c3. </ol> * * @param c Component rendering to * @param g Graphics to draw to. * @param key UIManager key used to look up gradient values. * @param x X coordinate to draw from * @param y Y coordinate to draw from * @param w Width to draw to * @param h Height to draw to * @param vertical Direction of the gradient * @return true if <code>key</code> exists, otherwise false. */ static boolean drawGradient(Component c, Graphics g, String key, int x, int y, int w, int h, boolean vertical) { java.util.List gradient = (java.util.List) UIManager.get(key); if (gradient == null || !(g instanceof Graphics2D)) { return false; } if (w <= 0 || h <= 0) { return true; } GradientPainter.INSTANCE.paint( c, (Graphics2D) g, gradient, x, y, w, h, vertical); return true; } private static class GradientPainter extends CachedPainter { /** * Instance used for painting. This is the only instance that is ever created. */ public static final GradientPainter INSTANCE = new GradientPainter(8); // Size of images to create. For vertical gradients this is the width, // otherwise it's the height. private static final int IMAGE_SIZE = 64; /** * This is the actual width we're painting in, or last painted to. */ private int w; /** * This is the actual height we're painting in, or last painted to */ private int h; GradientPainter(int count) { super(count); } public void paint(Component c, Graphics2D g, java.util.List gradient, int x, int y, int w, int h, boolean isVertical) { int imageWidth; int imageHeight; if (isVertical) { imageWidth = IMAGE_SIZE; imageHeight = h; } else { imageWidth = w; imageHeight = IMAGE_SIZE; } synchronized (c.getTreeLock()) { this.w = w; this.h = h; paint(c, g, x, y, imageWidth, imageHeight, gradient, isVertical); } } protected void paintToImage(Component c, Image image, Graphics g, int w, int h, Object[] args) { Graphics2D g2 = (Graphics2D) g; java.util.List gradient = (java.util.List) args[0]; boolean isVertical = ((Boolean) args[1]).booleanValue(); // Render to the VolatileImage if (isVertical) { drawVerticalGradient(g2, ((Number) gradient.get(0)).floatValue(), ((Number) gradient.get(1)).floatValue(), (Color) gradient.get(2), (Color) gradient.get(3), (Color) gradient.get(4), w, h); } else { drawHorizontalGradient(g2, ((Number) gradient.get(0)).floatValue(), ((Number) gradient.get(1)).floatValue(), (Color) gradient.get(2), (Color) gradient.get(3), (Color) gradient.get(4), w, h); } } protected void paintImage(Component c, Graphics g, int x, int y, int imageW, int imageH, Image image, Object[] args) { boolean isVertical = ((Boolean) args[1]).booleanValue(); // Render to the screen g.translate(x, y); if (isVertical) { for (int counter = 0; counter < w; counter += IMAGE_SIZE) { int tileSize = Math.min(IMAGE_SIZE, w - counter); g.drawImage(image, counter, 0, counter + tileSize, h, 0, 0, tileSize, h, null); } } else { for (int counter = 0; counter < h; counter += IMAGE_SIZE) { int tileSize = Math.min(IMAGE_SIZE, h - counter); g.drawImage(image, 0, counter, w, counter + tileSize, 0, 0, w, tileSize, null); } } g.translate(-x, -y); } private void drawVerticalGradient(Graphics2D g, float ratio1, float ratio2, Color c1, Color c2, Color c3, int w, int h) { int mid = (int) (ratio1 * h); int mid2 = (int) (ratio2 * h); if (mid > 0) { g.setPaint(getGradient((float) 0, (float) 0, c1, (float) 0, (float) mid, c2)); g.fillRect(0, 0, w, mid); } if (mid2 > 0) { g.setColor(c2); g.fillRect(0, mid, w, mid2); } if (mid > 0) { g.setPaint(getGradient((float) 0, (float) mid + mid2, c2, (float) 0, (float) mid * 2 + mid2, c1)); g.fillRect(0, mid + mid2, w, mid); } if (h - mid * 2 - mid2 > 0) { g.setPaint(getGradient((float) 0, (float) mid * 2 + mid2, c1, (float) 0, (float) h, c3)); g.fillRect(0, mid * 2 + mid2, w, h - mid * 2 - mid2); } } private void drawHorizontalGradient(Graphics2D g, float ratio1, float ratio2, Color c1, Color c2, Color c3, int w, int h) { int mid = (int) (ratio1 * w); int mid2 = (int) (ratio2 * w); if (mid > 0) { g.setPaint(getGradient((float) 0, (float) 0, c1, (float) mid, (float) 0, c2)); g.fillRect(0, 0, mid, h); } if (mid2 > 0) { g.setColor(c2); g.fillRect(mid, 0, mid2, h); } if (mid > 0) { g.setPaint(getGradient((float) mid + mid2, (float) 0, c2, (float) mid * 2 + mid2, (float) 0, c1)); g.fillRect(mid + mid2, 0, mid, h); } if (w - mid * 2 - mid2 > 0) { g.setPaint(getGradient((float) mid * 2 + mid2, (float) 0, c1, w, (float) 0, c3)); g.fillRect(mid * 2 + mid2, 0, w - mid * 2 - mid2, h); } } private GradientPaint getGradient(float x1, float y1, Color c1, float x2, float y2, Color c2) { return new GradientPaint(x1, y1, c1, x2, y2, c2, true); } } }