package org.jenkinsci.plugins.unity3d.logs.block;
/**
* store a matched block + some state
*/
public class MatchedBlock {
public final Block block;
public final String name;
public final Block.MatchType matchType;
public MatchedBlock(Block block, String name, Block.MatchType matchType)
{
this.block = block;
this.name = name;
this.matchType = matchType;
}
public String getName()
{
return name;
}
public Block.MatchType matchesEnd(String message)
{
return block.matchesEnd(message);
}
}