/* Copyright (C) 2003-2011 JabRef contributors. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ package net.sf.jabref; import spin.Spin; /** * Convenience class for creating an object used for performing a time- * consuming action off the Swing thread, and optionally performing GUI * work afterwards. This class is supported by runCommand() in BasePanel, * which, if the action called is an AbstractWorker, will run its run() * method through the Worker interface, and then its update() method through * the CallBack interface. This procedure ensures that run() cannot freeze * the GUI, and that update() can safely update GUI components. */ public abstract class AbstractWorker implements Worker, CallBack { private Worker worker; private CallBack callBack; public AbstractWorker() { worker = (Worker)Spin.off(this); callBack = (CallBack)Spin.over(this); } public void init() throws Throwable { } /** * This method returns a wrapped Worker instance of this AbstractWorker. * whose methods will automatically be run off the EDT (Swing) thread. */ public Worker getWorker() { return worker; } /** * This method returns a wrapped CallBack instance of this AbstractWorker * whose methods will automatically be run on the EDT (Swing) thread. */ public CallBack getCallBack() { return callBack; } /** * Empty implementation of the update() method. Override this method * if a callback is needed. */ public void update() { } }