/*
* Copyright (C) 2014 Saravan Pantham
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jams.music.player.Transformers;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class CardFlipAnimation extends Animation {
private Camera camera;
private View fromView;
private View toView;
private float centerX;
private float centerY;
private boolean forward = true;
/**
* Creates a 3D flip animation between two views.
*
* @param fromView First fragment in the transition.
* @param toView Second fragment in the transition.
*/
public CardFlipAnimation(View fromView, View toView) {
this.fromView = fromView;
this.toView = toView;
setDuration(400);
setFillAfter(false);
setInterpolator(new AccelerateDecelerateInterpolator());
}
public void reverse() {
forward = false;
View switchView = toView;
toView = fromView;
fromView = switchView;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
centerX = width/2;
centerY = height/2;
camera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
/* Angle around the y-axis of the rotation at the given time
* calculated both in radians and degrees.
*/
final double radians = Math.PI * interpolatedTime;
float degrees = (float) (180.0 * radians / Math.PI);
/* Once we reach the midpoint in the animation, we need to hide the
* source fragment and show the destination fragment. We also need to change
* the angle by 180 degrees so that the destination does not come in
* flipped around.
*/
if (interpolatedTime >= 0.5f) {
degrees -= 180.f;
fromView.setVisibility(View.GONE);
toView.setVisibility(View.VISIBLE);
}
if (forward) {
degrees = -degrees; //Determines the direction of rotation when the flip begins.
}
final Matrix matrix = t.getMatrix();
camera.save();
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}