/**
* This package provides classes to facilitate the handling of opengl textures, glsl shaders and
* off-screen rendering in Processing.
* @author Andres Colubri
* @version 0.9.1
*
* Copyright (c) 2008 Andres Colubri
*
* This source is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This code is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* A copy of the GNU General Public License is available on the World
* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also
* obtain it by writing to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package codeanticode.glgraphics;
import javax.media.opengl.*;
/**
* @invisible
* This class provides some utilities functions.
*/
public class GLUtils
{
static public int parsePrimitiveType(String typeStr)
{
if (typeStr.equals("points")) return GL.GL_POINTS;
else if (typeStr.equals("line_strip")) return GL.GL_LINE_STRIP;
else if (typeStr.equals("line_loop")) return GL.GL_LINE_LOOP;
else if (typeStr.equals("lines")) return GL.GL_LINES;
else if (typeStr.equals("triangle_strip")) return GL.GL_TRIANGLE_STRIP;
else if (typeStr.equals("triangle_fan")) return GL.GL_TRIANGLE_FAN;
else if (typeStr.equals("triangles")) return GL.GL_TRIANGLES;
else if (typeStr.equals("quad_strip")) return GL.GL_QUAD_STRIP;
else if (typeStr.equals("quads")) return GL.GL_QUADS;
else if (typeStr.equals("polygon")) return GL.GL_POLYGON;
else
{
System.err.println("Unrecognized geometry mode. Using points.");
return GL.GL_POINTS;
}
}
static void printFramebufferError(int status)
{
if (status == GL.GL_FRAMEBUFFER_COMPLETE_EXT) return;
else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)");
}
else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)");
}
else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)");
}
else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)");
}
else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)");
}
else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)");
}
else if (status == GL.GL_FRAMEBUFFER_UNSUPPORTED_EXT)
{
System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_UNSUPPORTED_EXT)");
}
else
{
System.err.println("Frame buffer is incomplete (unknown error code)");
}
}
}