/** * This package provides classes to facilitate the handling of opengl textures, glsl shaders and * off-screen rendering in Processing. * @author Andres Colubri * @version 0.9.1 * * Copyright (c) 2008 Andres Colubri * * This source is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This code is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * A copy of the GNU General Public License is available on the World * Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also * obtain it by writing to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package codeanticode.glgraphics; import javax.media.opengl.*; /** * @invisible * This class provides some utilities functions. */ public class GLUtils { static public int parsePrimitiveType(String typeStr) { if (typeStr.equals("points")) return GL.GL_POINTS; else if (typeStr.equals("line_strip")) return GL.GL_LINE_STRIP; else if (typeStr.equals("line_loop")) return GL.GL_LINE_LOOP; else if (typeStr.equals("lines")) return GL.GL_LINES; else if (typeStr.equals("triangle_strip")) return GL.GL_TRIANGLE_STRIP; else if (typeStr.equals("triangle_fan")) return GL.GL_TRIANGLE_FAN; else if (typeStr.equals("triangles")) return GL.GL_TRIANGLES; else if (typeStr.equals("quad_strip")) return GL.GL_QUAD_STRIP; else if (typeStr.equals("quads")) return GL.GL_QUADS; else if (typeStr.equals("polygon")) return GL.GL_POLYGON; else { System.err.println("Unrecognized geometry mode. Using points."); return GL.GL_POINTS; } } static void printFramebufferError(int status) { if (status == GL.GL_FRAMEBUFFER_COMPLETE_EXT) return; else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)"); } else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)"); } else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)"); } else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)"); } else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)"); } else if (status == GL.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)"); } else if (status == GL.GL_FRAMEBUFFER_UNSUPPORTED_EXT) { System.err.println("Frame buffer is incomplete (GL_FRAMEBUFFER_UNSUPPORTED_EXT)"); } else { System.err.println("Frame buffer is incomplete (unknown error code)"); } } }