package org.hwbot.opengl; import org.hwbot.bench.opengl.core.HWBOTOpenGL; import android.util.Log; import android.view.WindowManager; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy; public class OpenGLActivity extends AndroidApplication { public static HWBOTOpenGL hwbotOpenGL; public OpenGLActivity() { try { AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); // FSAA // config.r = 8; // config.g = 8; // config.b = 8; // config.a = 2; /** number of bits for depth and stencil buffer **/ // config.depth = 16; // config.stencil = 4; config.numSamples = 0; config.resolutionStrategy = new FillResolutionStrategy(); // config.resolutionStrategy = new FixedResolutionStrategy(800, 480); // 800, 480 hwbotOpenGL = new HWBOTOpenGL(); initialize(hwbotOpenGL, config); getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); } catch (Exception e) { Log.e(this.getClass().getSimpleName(), "error"); e.printStackTrace(); } } }