package com.yokmama.learn10.chapter09.lesson41; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Circle; import com.badlogic.gdx.math.Rectangle; /** * Created by maciek on 1/28/15. */ class Mine { // テクスチャの大きさを決定 public static final float TEXTURE_SIZE = 50.0f; // リージョン private final TextureRegion region; final Rectangle origin = new Rectangle(); // 衝突範囲 final Circle collisionCircle; // アニメーション開始点 private final float phaseShift; // 障害物したかどうか boolean hasCollided = false; public Mine(TextureRegion region, float x, float y, float width, float height, float phaseShift) { this.region = region; this.origin.set(x, y, width, height); this.collisionCircle = new Circle(x + width / 2, 0, Math.min(width, height) / 2); this.phaseShift = phaseShift; } // 衝突通知 public void collide() { hasCollided = true; } // 更新 public void update(float deltaTime) { } // 描画 public void draw(SpriteBatch batch) { batch.draw(region, origin.x, origin.y, origin.width, origin.height); } }