/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package org.apache.ode.bpel.engine; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; /** * An N state synchronization latch useful for implementing hydration/dehydration. The * latch functions as follows. At any time, the latch is in one of N states and has a * count. Clients can "latch" and "release" the latch, which increments/decrements the * count; however, when latching, a state must be specified. If the state does not match * the current state, the latch blocks until the count is zero. Essentially, the latch * can change state only when the count is zero. Every time the latch changes state an * optional {@link Runnable} corresponding to the new state is executed. * * @author Maciej Szefler ( m s z e f l e r @ g m a i l . c o m ) */ public class NStateLatch { static final Log __log = LogFactory.getLog(NStateLatch.class); /** Current state. */ private int _state = -1; /** Current depth (i.e. number of enter() calls) */ private int _depth = 0; /** Action for state transition ?-->i */ protected Runnable _transitions[]; /** Synchronization lock .*/ private Lock _lock; /** _depth == 0 condition. */ private Condition _depth0; private boolean _transitioning = false; /** * Constructor, the array of {@link Runnable}s defines the number of states and the transition * actions. * @param transitions action to perform when entering state x. */ public NStateLatch(Runnable [] transitions) { _transitions = transitions; _lock = new ReentrantLock(); _depth0 = _lock.newCondition(); } public void latch(int state) { if (state >= _transitions.length || state < 0) throw new IllegalArgumentException("Invalid state."); _lock.lock(); try { if (_transitioning ) throw new IllegalStateException("Manipulating latch from transition. "); if (_state != state) { // wait for the depth to become 0 while (_depth != 0) _depth0.awaitUninterruptibly(); if (_state != state) { if (_transitions[state] != null) try { _transitioning = true; _transitions[state].run(); } finally { _transitioning = false; } _state = state; } } } finally { _depth ++; _lock.unlock(); } } public void release(int state) { _lock.lock(); try { if (_transitioning ) throw new IllegalStateException("Manipulating latch from transition. "); if (_state != state) __log.error("Latch error, was releasing for state " + state + " but actually in " + _state); if (_depth <= 0) throw new IllegalStateException("Too many release() calls."); _depth --; if (_depth == 0) _depth0.signal(); } finally { _lock.unlock(); } } }