/* * Copyright (c) 2008-2017, Hazelcast, Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.hazelcast.internal.serialization.impl.bufferpool; import com.hazelcast.nio.BufferObjectDataInput; import com.hazelcast.nio.BufferObjectDataOutput; import com.hazelcast.nio.serialization.Data; /** * The BufferPool allows the pooling of the {@link BufferObjectDataInput} and {@link BufferObjectDataOutput} instances. * * The BufferPool is accessed using the {@link BufferPoolThreadLocal} So each thread gets its own instance and therefore * it doesn't need to be thread-safe. */ public interface BufferPool { /** * Takes an BufferObjectDataOutput from the pool. * * @return the taken BufferObjectDataOutput. */ BufferObjectDataOutput takeOutputBuffer(); /** * Returns a BufferObjectDataOutput back to the pool. * * The implementation is free to not return the instance to the pool but just close it. * * @param out the BufferObjectDataOutput. */ void returnOutputBuffer(BufferObjectDataOutput out); /** * Takes an BufferObjectDataInput from the pool and initializes it with the given data. * * The reason that Data is passed as argument, is that for HazelcastEnterprise different * BufferObjectDataInput can be returned based on the type of Data. * * @param data * @return the taken BufferObjectDataInput */ BufferObjectDataInput takeInputBuffer(Data data); /** * Returns a BufferObjectDataInput back to the pool. * * The implementation is free to not return the instance to the pool but just close it. * * @param in the BufferObjectDataInput. */ void returnInputBuffer(BufferObjectDataInput in); }