/* GNU LESSER GENERAL PUBLIC LICENSE Copyright (C) 2006 The Lobo Project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Contact info: lobochief@users.sourceforge.net */ package org.lobobrowser.html.renderer; import org.lobobrowser.html.domimpl.UINode; import cz.vutbr.web.css.CSSProperty.VerticalAlign; /** * A renderer node for elements such as blocks, lists, tables, inputs, images, * etc. */ public interface RElement extends RCollection, UINode { /** * Lays out the subtree below the RElement. The RElement is expected to set * its own dimensions, but not its origin. * * @param availWidth * The available width from the parent's canvas. * @param availHeight * The available height from the parent's canvas. * @param sizeOnly * Whether the layout is for sizing determination only. */ public void layout(int availWidth, int availHeight, boolean sizeOnly); /** * Vertical alignment for elements rendered in a line. Returns one of the * constants defined in this class. */ default public VerticalAlign getVAlign() { return VerticalAlign.BASELINE; } public int getMarginTop(); public int getMarginLeft(); public int getMarginBottom(); public int getMarginRight(); public int getCollapsibleMarginTop(); public int getCollapsibleMarginBottom(); public static final int VALIGN_TOP = 0; public static final int VALIGN_MIDDLE = 1; public static final int VALIGN_BOTTOM = 2; public static final int VALIGN_ABSMIDDLE = 3; public static final int VALIGN_ABSBOTTOM = 4; public static final int VALIGN_BASELINE = 5; public void invalidateRenderStyle(); void setupRelativePosition(final RenderableContainer container); }