package jp.wasabeef.glide.transformations.gpu;
/**
* Copyright (C) 2017 Wasabeef
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.content.Context;
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import jp.co.cyberagent.android.gpuimage.GPUImageToonFilter;
/**
* The threshold at which to apply the edges, default of 0.2.
* The levels of quantization for the posterization of colors within the scene,
* with a default of 10.0.
*/
public class ToonFilterTransformation extends GPUFilterTransformation {
private float mThreshold;
private float mQuantizationLevels;
public ToonFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public ToonFilterTransformation(Context context, BitmapPool pool) {
this(context, pool, .2f, 10.0f);
}
public ToonFilterTransformation(Context context, float threshold, float quantizationLevels) {
this(context, Glide.get(context).getBitmapPool(), threshold, quantizationLevels);
}
public ToonFilterTransformation(Context context, BitmapPool pool, float threshold,
float quantizationLevels) {
super(context, pool, new GPUImageToonFilter());
mThreshold = threshold;
mQuantizationLevels = quantizationLevels;
GPUImageToonFilter filter = getFilter();
filter.setThreshold(mThreshold);
filter.setQuantizationLevels(mQuantizationLevels);
}
@Override public String getId() {
return "ToonFilterTransformation(threshold=" + mThreshold +
",quantizationLevels=" + mQuantizationLevels + ")";
}
}