package jp.wasabeef.glide.transformations.gpu; /** * Copyright (C) 2017 Wasabeef * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.content.Context; import com.bumptech.glide.Glide; import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool; import jp.co.cyberagent.android.gpuimage.GPUImageToonFilter; /** * The threshold at which to apply the edges, default of 0.2. * The levels of quantization for the posterization of colors within the scene, * with a default of 10.0. */ public class ToonFilterTransformation extends GPUFilterTransformation { private float mThreshold; private float mQuantizationLevels; public ToonFilterTransformation(Context context) { this(context, Glide.get(context).getBitmapPool()); } public ToonFilterTransformation(Context context, BitmapPool pool) { this(context, pool, .2f, 10.0f); } public ToonFilterTransformation(Context context, float threshold, float quantizationLevels) { this(context, Glide.get(context).getBitmapPool(), threshold, quantizationLevels); } public ToonFilterTransformation(Context context, BitmapPool pool, float threshold, float quantizationLevels) { super(context, pool, new GPUImageToonFilter()); mThreshold = threshold; mQuantizationLevels = quantizationLevels; GPUImageToonFilter filter = getFilter(); filter.setThreshold(mThreshold); filter.setQuantizationLevels(mQuantizationLevels); } @Override public String getId() { return "ToonFilterTransformation(threshold=" + mThreshold + ",quantizationLevels=" + mQuantizationLevels + ")"; } }