/*
* Copyright (c) 1998-2017 by Richard A. Wilkes. All rights reserved.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, version 2.0. If a copy of the MPL was not distributed with
* this file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This Source Code Form is "Incompatible With Secondary Licenses", as
* defined by the Mozilla Public License, version 2.0.
*/
package com.trollworks.gcs.menu.edit;
import com.trollworks.gcs.character.CharacterSheet;
import com.trollworks.gcs.character.GURPSCharacter;
import com.trollworks.toolkit.annotation.Localize;
import com.trollworks.toolkit.ui.menu.Command;
import com.trollworks.toolkit.utility.Localization;
import java.awt.event.ActionEvent;
/** Provides the "Add Natural Kick w/Boots" command. */
public class AddNaturalKickWithBootsCommand extends Command {
@Localize("Include Kick w/Boots In Weapons")
@Localize(locale = "de", value = "Führe Tritt mit Schuh als Waffe auf")
@Localize(locale = "ru", value = "Отображать пинок (в ботинке) в оружии")
@Localize(locale = "es", value = "Incluir Pata con Botas entre las Armas")
private static String ADD_NATURAL_KICK_WITH_BOOTS;
static {
Localization.initialize();
}
/** The action command this command will issue. */
public static final String CMD_ADD_NATURAL_KICK_WITH_BOOTS = "AddNaturalKickWithBoots"; //$NON-NLS-1$
/** The singleton {@link AddNaturalKickWithBootsCommand}. */
public static final AddNaturalKickWithBootsCommand INSTANCE = new AddNaturalKickWithBootsCommand();
private AddNaturalKickWithBootsCommand() {
super(ADD_NATURAL_KICK_WITH_BOOTS, CMD_ADD_NATURAL_KICK_WITH_BOOTS);
}
@Override
public void adjust() {
CharacterSheet sheet = getTarget(CharacterSheet.class);
if (sheet != null) {
setEnabled(true);
setMarked(sheet.getCharacter().includeKickBoots());
} else {
setEnabled(false);
setMarked(false);
}
}
@Override
public void actionPerformed(ActionEvent event) {
CharacterSheet sheet = getTarget(CharacterSheet.class);
if (sheet != null) {
GURPSCharacter character = sheet.getCharacter();
character.setIncludeKickBoots(!character.includeKickBoots());
}
}
}