/* * Funambol is a mobile platform developed by Funambol, Inc. * Copyright (C) 2009 Funambol, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License version 3 as published by * the Free Software Foundation with the addition of the following permission * added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED * WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE * WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program; if not, see http://www.gnu.org/licenses or write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA. * * You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite * 305, Redwood City, CA 94063, USA, or at email address info@funambol.com. * * The interactive user interfaces in modified source and object code versions * of this program must display Appropriate Legal Notices, as required under * Section 5 of the GNU Affero General Public License version 3. * * In accordance with Section 7(b) of the GNU Affero General Public License * version 3, these Appropriate Legal Notices must retain the display of the * "Powered by Funambol" logo. If the display of the logo is not reasonably * feasible for technical reasons, the Appropriate Legal Notices must display * the words "Powered by Funambol". */ package com.funambol.client.controller; import com.funambol.client.ui.Bitmap; public class SyncingAnimation { private int currentFrame; private Thread anim; private Bitmap bitmaps[]; private boolean resetAtTheEnd = true; public SyncingAnimation(Bitmap[] bitmaps) { this.bitmaps = bitmaps; } public SyncingAnimation(boolean resetAtTheEnd) { this.resetAtTheEnd = resetAtTheEnd; } public void setAnimationIcons(Bitmap[] icons) { this.bitmaps = icons; } /** * Begin the animation for a sync in progress */ public void startAnimation() { stopAnimation(); if (anim == null) { anim = new Thread() { public void run() { SyncingAnimation.this.runAnimation(); } }; } anim.start(); } /** * Stop the animation for a sync in progress */ public void stopAnimation() { if (anim != null && anim.isAlive()) { anim.interrupt(); try { anim.join(); } catch (InterruptedException e) { } anim = null; } } /** * @return true if the animation is currently running */ public boolean isRunning() { return (anim != null && anim.isAlive()); } protected void showBitmap(Bitmap bitmap) { } /** * Thread.run function for the animation */ private void runAnimation() { if (bitmaps == null) { return; } try { while (true) { // While syncing a source is always selected, so we need to // set the selected icon in this case showBitmap(bitmaps[currentFrame]); int newFrame = (currentFrame + 1) % (bitmaps.length); currentFrame = newFrame; Thread.sleep(500); } } catch (InterruptedException e) { if (resetAtTheEnd) { showBitmap(bitmaps[0]); currentFrame = 0; } return; } } }