/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2009 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
package com.funambol.client.controller;
import com.funambol.client.ui.Bitmap;
public class SyncingAnimation {
private int currentFrame;
private Thread anim;
private Bitmap bitmaps[];
private boolean resetAtTheEnd = true;
public SyncingAnimation(Bitmap[] bitmaps) {
this.bitmaps = bitmaps;
}
public SyncingAnimation(boolean resetAtTheEnd) {
this.resetAtTheEnd = resetAtTheEnd;
}
public void setAnimationIcons(Bitmap[] icons) {
this.bitmaps = icons;
}
/**
* Begin the animation for a sync in progress
*/
public void startAnimation() {
stopAnimation();
if (anim == null) {
anim = new Thread() {
public void run() {
SyncingAnimation.this.runAnimation();
}
};
}
anim.start();
}
/**
* Stop the animation for a sync in progress
*/
public void stopAnimation() {
if (anim != null && anim.isAlive()) {
anim.interrupt();
try {
anim.join();
} catch (InterruptedException e) { }
anim = null;
}
}
/**
* @return true if the animation is currently running
*/
public boolean isRunning() {
return (anim != null && anim.isAlive());
}
protected void showBitmap(Bitmap bitmap) {
}
/**
* Thread.run function for the animation
*/
private void runAnimation() {
if (bitmaps == null) {
return;
}
try {
while (true) {
// While syncing a source is always selected, so we need to
// set the selected icon in this case
showBitmap(bitmaps[currentFrame]);
int newFrame = (currentFrame + 1) % (bitmaps.length);
currentFrame = newFrame;
Thread.sleep(500);
}
} catch (InterruptedException e) {
if (resetAtTheEnd) {
showBitmap(bitmaps[0]);
currentFrame = 0;
}
return;
}
}
}