package jp.wasabeef.fresco.processors.gpu; /** * Copyright (C) 2017 Wasabeef * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.content.Context; import com.facebook.cache.common.CacheKey; import com.facebook.cache.common.SimpleCacheKey; import jp.co.cyberagent.android.gpuimage.GPUImageToonFilter; /** * The threshold at which to apply the edges, default of 0.2. * The levels of quantization for the posterization of colors within the scene, * with a default of 10.0. */ public class ToonFilterPostprocessor extends GPUFilterPostprocessor { private float threshold; private float quantizationLevels; public ToonFilterPostprocessor(Context context) { this(context, .2f, 10.0f); } public ToonFilterPostprocessor(Context context, float threshold, float quantizationLevels) { super(context, new GPUImageToonFilter()); this.threshold = threshold; this.quantizationLevels = quantizationLevels; GPUImageToonFilter filter = getFilter(); filter.setThreshold(this.threshold); filter.setQuantizationLevels(this.quantizationLevels); } @Override public CacheKey getPostprocessorCacheKey() { return new SimpleCacheKey( "threshold=" + threshold + ",quantizationLevels=" + quantizationLevels); } }