/*
BASS 2.4 Java class
Copyright (c) 1999-2013 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
*/
package com.un4seen.bass;
import android.content.res.AssetManager;
import java.nio.ByteBuffer;
public class BASS {
public static final int BASSVERSION = 0x204; // API version
public static final String BASSVERSIONTEXT = "2.4";
// Error codes returned by BASS_ErrorGetCode
public static final int BASS_OK = 0; // all is OK
public static final int BASS_ERROR_MEM = 1; // memory error
public static final int BASS_ERROR_FILEOPEN = 2; // can't open the file
public static final int BASS_ERROR_DRIVER = 3; // can't find a free/valid driver
public static final int BASS_ERROR_BUFLOST = 4; // the sample buffer was lost
public static final int BASS_ERROR_HANDLE = 5; // invalid handle
public static final int BASS_ERROR_FORMAT = 6; // unsupported sample format
public static final int BASS_ERROR_POSITION = 7; // invalid position
public static final int BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
public static final int BASS_ERROR_START = 9; // BASS_Start has not been successfully called
public static final int BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
public static final int BASS_ERROR_NOCHAN = 18; // can't get a free channel
public static final int BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
public static final int BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
public static final int BASS_ERROR_NO3D = 21; // no 3D support
public static final int BASS_ERROR_NOEAX = 22; // no EAX support
public static final int BASS_ERROR_DEVICE = 23; // illegal device number
public static final int BASS_ERROR_NOPLAY = 24; // not playing
public static final int BASS_ERROR_FREQ = 25; // illegal sample rate
public static final int BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
public static final int BASS_ERROR_NOHW = 29; // no hardware voices available
public static final int BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data
public static final int BASS_ERROR_NONET = 32; // no internet connection could be opened
public static final int BASS_ERROR_CREATE = 33; // couldn't create the file
public static final int BASS_ERROR_NOFX = 34; // effects are not available
public static final int BASS_ERROR_NOTAVAIL = 37; // requested data is not available
public static final int BASS_ERROR_DECODE = 38; // the channel is a "decoding channel"
public static final int BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
public static final int BASS_ERROR_TIMEOUT = 40; // connection timedout
public static final int BASS_ERROR_FILEFORM = 41; // unsupported file format
public static final int BASS_ERROR_SPEAKER = 42; // unavailable speaker
public static final int BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
public static final int BASS_ERROR_CODEC = 44; // codec is not available/supported
public static final int BASS_ERROR_ENDED = 45; // the channel/file has ended
public static final int BASS_ERROR_BUSY = 46; // the device is busy
public static final int BASS_ERROR_UNKNOWN = -1; // some other mystery problem
public static final int BASS_ERROR_JAVA_CLASS = 2000; // object class problem
// BASS_SetConfig options
public static final int BASS_CONFIG_BUFFER = 0;
public static final int BASS_CONFIG_UPDATEPERIOD = 1;
public static final int BASS_CONFIG_GVOL_SAMPLE = 4;
public static final int BASS_CONFIG_GVOL_STREAM = 5;
public static final int BASS_CONFIG_GVOL_MUSIC = 6;
public static final int BASS_CONFIG_CURVE_VOL = 7;
public static final int BASS_CONFIG_CURVE_PAN = 8;
public static final int BASS_CONFIG_FLOATDSP = 9;
public static final int BASS_CONFIG_3DALGORITHM = 10;
public static final int BASS_CONFIG_NET_TIMEOUT = 11;
public static final int BASS_CONFIG_NET_BUFFER = 12;
public static final int BASS_CONFIG_PAUSE_NOPLAY = 13;
public static final int BASS_CONFIG_NET_PREBUF = 15;
public static final int BASS_CONFIG_NET_PASSIVE = 18;
public static final int BASS_CONFIG_REC_BUFFER = 19;
public static final int BASS_CONFIG_NET_PLAYLIST = 21;
public static final int BASS_CONFIG_MUSIC_VIRTUAL = 22;
public static final int BASS_CONFIG_VERIFY = 23;
public static final int BASS_CONFIG_UPDATETHREADS = 24;
public static final int BASS_CONFIG_DEV_BUFFER = 27;
public static final int BASS_CONFIG_DEV_DEFAULT = 36;
public static final int BASS_CONFIG_NET_READTIMEOUT = 37;
public static final int BASS_CONFIG_HANDLES = 41;
public static final int BASS_CONFIG_SRC = 43;
public static final int BASS_CONFIG_SRC_SAMPLE = 44;
public static final int BASS_CONFIG_ASYNCFILE_BUFFER = 45;
public static final int BASS_CONFIG_OGG_PRESCAN = 47;
public static final int BASS_CONFIG_NONSTOP = 50;
// BASS_SetConfigPtr options
public static final int BASS_CONFIG_NET_AGENT = 16;
public static final int BASS_CONFIG_NET_PROXY = 17;
// BASS_Init flags
public static final int BASS_DEVICE_8BITS = 1; // 8 bit resolution, else 16 bit
public static final int BASS_DEVICE_MONO = 2; // mono, else stereo
public static final int BASS_DEVICE_3D = 4; // enable 3D functionality
public static final int BASS_DEVICE_LATENCY = 0x100; // calculate device latency (BASS_INFO struct)
public static final int BASS_DEVICE_SPEAKERS = 0x800; // force enabling of speaker assignment
public static final int BASS_DEVICE_NOSPEAKER = 0x1000; // ignore speaker arrangement
public static final int BASS_DEVICE_FREQ = 0x4000; // set device sample rate
// BASS_DEVICEINFO flags
public static final int BASS_DEVICE_ENABLED = 1;
public static final int BASS_DEVICE_DEFAULT = 2;
public static final int BASS_DEVICE_INIT = 4;
public static final int BASS_SAMPLE_8BITS = 1; // 8 bit
public static final int BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point
public static final int BASS_SAMPLE_MONO = 2; // mono
public static final int BASS_SAMPLE_LOOP = 4; // looped
public static final int BASS_SAMPLE_3D = 8; // 3D functionality
public static final int BASS_SAMPLE_SOFTWARE = 16; // not using hardware mixing
public static final int BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only)
public static final int BASS_SAMPLE_VAM = 64; // DX7 voice allocation & management
public static final int BASS_SAMPLE_FX = 128; // old implementation of DX8 effects
public static final int BASS_SAMPLE_OVER_VOL = 0x10000; // override lowest volume
public static final int BASS_SAMPLE_OVER_POS = 0x20000; // override longest playing
public static final int BASS_SAMPLE_OVER_DIST = 0x30000; // override furthest from listener (3D only)
public static final int BASS_STREAM_PRESCAN = 0x20000; // enable pin-point seeking/length (MP3/MP2/MP1)
public static final int BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
public static final int BASS_STREAM_AUTOFREE = 0x40000; // automatically free the stream when it stop/ends
public static final int BASS_STREAM_RESTRATE = 0x80000; // restrict the download rate of internet file streams
public static final int BASS_STREAM_BLOCK = 0x100000; // download/play internet file stream in small blocks
public static final int BASS_STREAM_DECODE = 0x200000; // don't play the stream, only decode (BASS_ChannelGetData)
public static final int BASS_STREAM_STATUS = 0x800000; // give server status info (HTTP/ICY tags) in DOWNLOADPROC
public static final int BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT;
public static final int BASS_MUSIC_MONO = BASS_SAMPLE_MONO;
public static final int BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP;
public static final int BASS_MUSIC_3D = BASS_SAMPLE_3D;
public static final int BASS_MUSIC_FX = BASS_SAMPLE_FX;
public static final int BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE;
public static final int BASS_MUSIC_DECODE = BASS_STREAM_DECODE;
public static final int BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
public static final int BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
public static final int BASS_MUSIC_RAMP = 0x200; // normal ramping
public static final int BASS_MUSIC_RAMPS = 0x400; // sensitive ramping
public static final int BASS_MUSIC_SURROUND = 0x800; // surround sound
public static final int BASS_MUSIC_SURROUND2 = 0x1000; // surround sound (mode 2)
public static final int BASS_MUSIC_FT2MOD = 0x2000; // play .MOD as FastTracker 2 does
public static final int BASS_MUSIC_PT1MOD = 0x4000; // play .MOD as ProTracker 1 does
public static final int BASS_MUSIC_NONINTER = 0x10000; // non-interpolated sample mixing
public static final int BASS_MUSIC_SINCINTER = 0x800000; // sinc interpolated sample mixing
public static final int BASS_MUSIC_POSRESET = 0x8000; // stop all notes when moving position
public static final int BASS_MUSIC_POSRESETEX = 0x400000; // stop all notes and reset bmp/etc when moving position
public static final int BASS_MUSIC_STOPBACK = 0x80000; // stop the music on a backwards jump effect
public static final int BASS_MUSIC_NOSAMPLE = 0x100000; // don't load the samples
// Speaker assignment flags
public static final int BASS_SPEAKER_FRONT = 0x1000000; // front speakers
public static final int BASS_SPEAKER_REAR = 0x2000000; // rear/side speakers
public static final int BASS_SPEAKER_CENLFE = 0x3000000; // center & LFE speakers (5.1)
public static final int BASS_SPEAKER_REAR2 = 0x4000000; // rear center speakers (7.1)
public static final int BASS_SPEAKER_LEFT = 0x10000000; // modifier: left
public static final int BASS_SPEAKER_RIGHT = 0x20000000; // modifier: right
public static final int BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT;
public static final int BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT;
public static final int BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT;
public static final int BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT;
public static final int BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT;
public static final int BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT;
public static final int BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 | BASS_SPEAKER_LEFT;
public static final int BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 | BASS_SPEAKER_RIGHT;
public static final int BASS_RECORD_PAUSE = 0x8000; // start recording paused
// BASS_CHANNELINFO types
public static final int BASS_CTYPE_SAMPLE = 1;
public static final int BASS_CTYPE_RECORD = 2;
public static final int BASS_CTYPE_STREAM = 0x10000;
public static final int BASS_CTYPE_STREAM_OGG = 0x10002;
public static final int BASS_CTYPE_STREAM_MP1 = 0x10003;
public static final int BASS_CTYPE_STREAM_MP2 = 0x10004;
public static final int BASS_CTYPE_STREAM_MP3 = 0x10005;
public static final int BASS_CTYPE_STREAM_AIFF = 0x10006;
public static final int BASS_CTYPE_STREAM_CA = 0x10007;
public static final int BASS_CTYPE_STREAM_MF = 0x10008;
public static final int BASS_CTYPE_STREAM_WAV = 0x40000; // WAVE flag, LOWORD=codec
public static final int BASS_CTYPE_STREAM_WAV_PCM = 0x50001;
public static final int BASS_CTYPE_STREAM_WAV_FLOAT = 0x50003;
public static final int BASS_CTYPE_MUSIC_MOD = 0x20000;
public static final int BASS_CTYPE_MUSIC_MTM = 0x20001;
public static final int BASS_CTYPE_MUSIC_S3M = 0x20002;
public static final int BASS_CTYPE_MUSIC_XM = 0x20003;
public static final int BASS_CTYPE_MUSIC_IT = 0x20004;
public static final int BASS_CTYPE_MUSIC_MO3 = 0x00100; // MO3 flag
// 3D channel modes
public static final int BASS_3DMODE_NORMAL = 0; // normal 3D processing
public static final int BASS_3DMODE_RELATIVE = 1; // position is relative to the listener
public static final int BASS_3DMODE_OFF = 2; // no 3D processing
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
public static final int BASS_3DALG_DEFAULT = 0;
public static final int BASS_3DALG_OFF = 1;
public static final int BASS_3DALG_FULL = 2;
public static final int BASS_3DALG_LIGHT = 3;
public static final int BASS_STREAMPROC_END = 0x80000000; // end of user stream flag
// special STREAMPROCs
public static final int STREAMPROC_DUMMY = 0; // "dummy" stream
public static final int STREAMPROC_PUSH = -1; // push stream
// BASS_StreamCreateFileUser file systems
public static final int STREAMFILE_NOBUFFER = 0;
public static final int STREAMFILE_BUFFER = 1;
public static final int STREAMFILE_BUFFERPUSH = 2;
// BASS_StreamPutFileData options
public static final int BASS_FILEDATA_END = 0; // end & close the file
// BASS_StreamGetFilePosition modes
public static final int BASS_FILEPOS_CURRENT = 0;
public static final int BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
public static final int BASS_FILEPOS_DOWNLOAD = 1;
public static final int BASS_FILEPOS_END = 2;
public static final int BASS_FILEPOS_START = 3;
public static final int BASS_FILEPOS_CONNECTED = 4;
public static final int BASS_FILEPOS_BUFFER = 5;
public static final int BASS_FILEPOS_SOCKET = 6;
// BASS_ChannelSetSync types
public static final int BASS_SYNC_POS = 0;
public static final int BASS_SYNC_END = 2;
public static final int BASS_SYNC_META = 4;
public static final int BASS_SYNC_SLIDE = 5;
public static final int BASS_SYNC_STALL = 6;
public static final int BASS_SYNC_DOWNLOAD = 7;
public static final int BASS_SYNC_FREE = 8;
public static final int BASS_SYNC_SETPOS = 11;
public static final int BASS_SYNC_MUSICPOS = 10;
public static final int BASS_SYNC_MUSICINST = 1;
public static final int BASS_SYNC_MUSICFX = 3;
public static final int BASS_SYNC_OGG_CHANGE = 12;
public static final int BASS_SYNC_MIXTIME = 0x40000000; // FLAG: sync at mixtime, else at playtime
public static final int BASS_SYNC_ONETIME = 0x80000000; // FLAG: sync only once, else continuously
// BASS_ChannelIsActive return values
public static final int BASS_ACTIVE_STOPPED = 0;
public static final int BASS_ACTIVE_PLAYING = 1;
public static final int BASS_ACTIVE_STALLED = 2;
public static final int BASS_ACTIVE_PAUSED = 3;
// Channel attributes
public static final int BASS_ATTRIB_FREQ = 1;
public static final int BASS_ATTRIB_VOL = 2;
public static final int BASS_ATTRIB_PAN = 3;
public static final int BASS_ATTRIB_EAXMIX = 4;
public static final int BASS_ATTRIB_NOBUFFER = 5;
public static final int BASS_ATTRIB_CPU = 7;
public static final int BASS_ATTRIB_SRC = 8;
public static final int BASS_ATTRIB_NET_RESUME = 9;
public static final int BASS_ATTRIB_MUSIC_AMPLIFY = 0x100;
public static final int BASS_ATTRIB_MUSIC_PANSEP = 0x101;
public static final int BASS_ATTRIB_MUSIC_PSCALER = 0x102;
public static final int BASS_ATTRIB_MUSIC_BPM = 0x103;
public static final int BASS_ATTRIB_MUSIC_SPEED = 0x104;
public static final int BASS_ATTRIB_MUSIC_VOL_GLOBAL = 0x105;
public static final int BASS_ATTRIB_MUSIC_VOL_CHAN = 0x200; // + channel #
public static final int BASS_ATTRIB_MUSIC_VOL_INST = 0x300; // + instrument #
// BASS_ChannelGetData flags
public static final int BASS_DATA_AVAILABLE = 0; // query how much data is buffered
public static final int BASS_DATA_FLOAT = 0x40000000; // flag: return floating-point sample data
public static final int BASS_DATA_FFT256 = 0x80000000; // 256 sample FFT
public static final int BASS_DATA_FFT512 = 0x80000001; // 512 FFT
public static final int BASS_DATA_FFT1024 = 0x80000002; // 1024 FFT
public static final int BASS_DATA_FFT2048 = 0x80000003; // 2048 FFT
public static final int BASS_DATA_FFT4096 = 0x80000004; // 4096 FFT
public static final int BASS_DATA_FFT8192 = 0x80000005; // 8192 FFT
public static final int BASS_DATA_FFT16384 = 0x80000006; // 16384 FFT
public static final int BASS_DATA_FFT_INDIVIDUAL = 0x10; // FFT flag: FFT for each channel, else all combined
public static final int BASS_DATA_FFT_NOWINDOW = 0x20; // FFT flag: no Hanning window
public static final int BASS_DATA_FFT_REMOVEDC = 0x40; // FFT flag: pre-remove DC bias
// BASS_ChannelGetTags types : what's returned
public static final int BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3
public static final int BASS_TAG_ID3V2 = 1; // ID3v2 tags : ByteBuffer
public static final int BASS_TAG_OGG = 2; // OGG comments : String array
public static final int BASS_TAG_HTTP = 3; // HTTP headers : String array
public static final int BASS_TAG_ICY = 4; // ICY headers : String array
public static final int BASS_TAG_META = 5; // ICY metadata : String
public static final int BASS_TAG_APE = 6; // APE tags : String array
public static final int BASS_TAG_MP4 = 7; // MP4/iTunes metadata : String array
public static final int BASS_TAG_VENDOR = 9; // OGG encoder : String
public static final int BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : String
public static final int BASS_TAG_WAVEFORMAT = 14; // WAVE format : ByteBuffer containing WAVEFORMATEEX structure
public static final int BASS_TAG_RIFF_INFO = 0x100; // RIFF "INFO" tags : String array
public static final int BASS_TAG_RIFF_BEXT = 0x101; // RIFF/BWF "bext" tags : TAG_BEXT
public static final int BASS_TAG_RIFF_CART = 0x102; // RIFF/BWF "cart" tags : TAG_CART
public static final int BASS_TAG_RIFF_DISP = 0x103; // RIFF "DISP" text tag : String
public static final int BASS_TAG_APE_BINARY = 0x1000; // + index #, binary APE tag : TAG_APE_BINARY
public static final int BASS_TAG_MUSIC_NAME = 0x10000; // MOD music name : String
public static final int BASS_TAG_MUSIC_MESSAGE = 0x10001; // MOD message : String
public static final int BASS_TAG_MUSIC_ORDERS = 0x10002; // MOD order list : ByteBuffer
public static final int BASS_TAG_MUSIC_INST = 0x10100; // + instrument #, MOD instrument name : String
public static final int BASS_TAG_MUSIC_SAMPLE = 0x10300; // + sample #, MOD sample name : String
// BASS_ChannelGetLength/GetPosition/SetPosition modes
public static final int BASS_POS_BYTE = 0; // byte position
public static final int BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row)
public static final int BASS_POS_DECODE = 0x10000000; // flag: get the decoding (not playing) position
public static final int BASS_POS_DECODETO = 0x20000000; // flag: decode to the position instead of seeking
// DX8 effect types, use with BASS_ChannelSetFX
public static final int BASS_FX_DX8_CHORUS = 0;
public static final int BASS_FX_DX8_COMPRESSOR = 1;
public static final int BASS_FX_DX8_DISTORTION = 2;
public static final int BASS_FX_DX8_ECHO = 3;
public static final int BASS_FX_DX8_FLANGER = 4;
public static final int BASS_FX_DX8_GARGLE = 5;
public static final int BASS_FX_DX8_I3DL2REVERB = 6;
public static final int BASS_FX_DX8_PARAMEQ = 7;
public static final int BASS_FX_DX8_REVERB = 8;
public static final int BASS_DX8_PHASE_NEG_180 = 0;
public static final int BASS_DX8_PHASE_NEG_90 = 1;
public static final int BASS_DX8_PHASE_ZERO = 2;
public static final int BASS_DX8_PHASE_90 = 3;
public static final int BASS_DX8_PHASE_180 = 4;
static {
System.loadLibrary("bass");
}
public static int BASS_SPEAKER_N(int n) {
return n << 24;
} // n'th pair of speakers (max 15)
public static native boolean BASS_SetConfig(int option, int value);
public static native int BASS_GetConfig(int option);
public static native boolean BASS_SetConfigPtr(int option, Object value);
public static native Object BASS_GetConfigPtr(int option);
public static native int BASS_GetVersion();
public static native int BASS_ErrorGetCode();
public static native boolean BASS_GetDeviceInfo(int device, BASS_DEVICEINFO info);
public static native boolean BASS_Init(int device, int freq, int flags);
public static native boolean BASS_SetDevice(int device);
public static native int BASS_GetDevice();
public static native boolean BASS_Free();
public static native boolean BASS_GetInfo(BASS_INFO info);
public static native boolean BASS_Update(int length);
public static native float BASS_GetCPU();
public static native boolean BASS_Start();
public static native boolean BASS_Stop();
public static native boolean BASS_Pause();
public static native boolean BASS_SetVolume(float volume);
public static native float BASS_GetVolume();
public static native int BASS_PluginLoad(String file, int flags);
public static native boolean BASS_PluginFree(int handle);
public static native BASS_PLUGININFO BASS_PluginGetInfo(int handle);
public static native boolean BASS_Set3DFactors(float distf, float rollf, float doppf);
public static native boolean BASS_Get3DFactors(Float distf, Float rollf, Float doppf);
public static native boolean BASS_Set3DPosition(BASS_3DVECTOR pos, BASS_3DVECTOR vel, BASS_3DVECTOR front, BASS_3DVECTOR top);
public static native boolean BASS_Get3DPosition(BASS_3DVECTOR pos, BASS_3DVECTOR vel, BASS_3DVECTOR front, BASS_3DVECTOR top);
public static native void BASS_Apply3D();
public static native int BASS_SampleLoad(String file, long offset, int length, int max, int flags);
public static native int BASS_SampleLoad(ByteBuffer file, long offset, int length, int max, int flags);
public static native int BASS_SampleLoad(Asset file, long offset, int length, int max, int flags);
public static native int BASS_SampleCreate(int length, int freq, int chans, int max, int flags);
public static native boolean BASS_SampleFree(int handle);
public static native boolean BASS_SampleSetData(int handle, ByteBuffer buffer);
public static native boolean BASS_SampleGetData(int handle, ByteBuffer buffer);
public static native boolean BASS_SampleGetInfo(int handle, BASS_SAMPLE info);
public static native boolean BASS_SampleSetInfo(int handle, BASS_SAMPLE info);
public static native int BASS_SampleGetChannel(int handle, boolean onlynew);
public static native int BASS_SampleGetChannels(int handle, int[] channels);
public static native boolean BASS_SampleStop(int handle);
public static native int BASS_MusicLoad(String file, long offset, int length, int flags, int freq);
public static native int BASS_MusicLoad(ByteBuffer file, long offset, int length, int flags, int freq);
public static native int BASS_MusicLoad(Asset asset, long offset, int length, int flags, int freq);
public static native boolean BASS_MusicFree(int handle);
public static native int BASS_StreamCreate(int freq, int chans, int flags, STREAMPROC proc, Object user);
public static native int BASS_StreamCreate(int freq, int chans, int flags, int proc, Object user);
public static native int BASS_StreamCreateFile(String file, long offset, long length, int flags);
public static native int BASS_StreamCreateFile(ByteBuffer file, long offset, long length, int flags);
public static native int BASS_StreamCreateFile(Asset asset, long offset, long length, int flags);
public static native int BASS_StreamCreateURL(String url, int offset, int flags, DOWNLOADPROC proc, Object user);
public static native int BASS_StreamCreateFileUser(int system, int flags, BASS_FILEPROCS procs, Object user);
public static native boolean BASS_StreamFree(int handle);
public static native long BASS_StreamGetFilePosition(int handle, int mode);
public static native int BASS_StreamPutData(int handle, ByteBuffer buffer, int length);
public static native int BASS_StreamPutFileData(int handle, ByteBuffer buffer, int length);
public static native boolean BASS_RecordGetDeviceInfo(int device, BASS_DEVICEINFO info);
public static native boolean BASS_RecordInit(int device);
public static native boolean BASS_RecordSetDevice(int device);
public static native int BASS_RecordGetDevice();
public static native boolean BASS_RecordFree();
public static native boolean BASS_RecordGetInfo(BASS_RECORDINFO info);
public static native String BASS_RecordGetInputName(int input);
public static native boolean BASS_RecordSetInput(int input, int flags, float volume);
public static native int BASS_RecordGetInput(int input, Float volume);
public static native int BASS_RecordStart(int freq, int chans, int flags, RECORDPROC proc, Object user);
public static native double BASS_ChannelBytes2Seconds(int handle, long pos);
public static native long BASS_ChannelSeconds2Bytes(int handle, double pos);
public static native int BASS_ChannelGetDevice(int handle);
public static native boolean BASS_ChannelSetDevice(int handle, int device);
public static native int BASS_ChannelIsActive(int handle);
public static native boolean BASS_ChannelGetInfo(int handle, BASS_CHANNELINFO info);
public static native Object BASS_ChannelGetTags(int handle, int tags);
public static native long BASS_ChannelFlags(int handle, int flags, int mask);
public static native boolean BASS_ChannelUpdate(int handle, int length);
public static native boolean BASS_ChannelLock(int handle, boolean lock);
public static native boolean BASS_ChannelPlay(int handle, boolean restart);
public static native boolean BASS_ChannelStop(int handle);
public static native boolean BASS_ChannelPause(int handle);
public static native boolean BASS_ChannelSetAttribute(int handle, int attrib, float value);
public static native boolean BASS_ChannelGetAttribute(int handle, int attrib, Float value);
public static native boolean BASS_ChannelSlideAttribute(int handle, int attrib, float value, int time);
public static native boolean BASS_ChannelIsSliding(int handle, int attrib);
public static native boolean BASS_ChannelSet3DAttributes(int handle, int mode, float min, float max, int iangle, int oangle, float outvol);
public static native boolean BASS_ChannelGet3DAttributes(int handle, Integer mode, Float min, Float max, Integer iangle, Integer oangle, Float outvol);
public static native boolean BASS_ChannelSet3DPosition(int handle, BASS_3DVECTOR pos, BASS_3DVECTOR orient, BASS_3DVECTOR vel);
public static native boolean BASS_ChannelGet3DPosition(int handle, BASS_3DVECTOR pos, BASS_3DVECTOR orient, BASS_3DVECTOR vel);
public static native long BASS_ChannelGetLength(int handle, int mode);
public static native boolean BASS_ChannelSetPosition(int handle, long pos, int mode);
public static native long BASS_ChannelGetPosition(int handle, int mode);
public static native int BASS_ChannelGetLevel(int handle);
public static native int BASS_ChannelGetData(int handle, ByteBuffer buffer, int length);
public static native int BASS_ChannelSetSync(int handle, int type, long param, SYNCPROC proc, Object user);
public static native boolean BASS_ChannelRemoveSync(int handle, int sync);
public static native int BASS_ChannelSetDSP(int handle, DSPPROC proc, Object user, int priority);
public static native boolean BASS_ChannelRemoveDSP(int handle, int dsp);
public static native boolean BASS_ChannelSetLink(int handle, int chan);
public static native boolean BASS_ChannelRemoveLink(int handle, int chan);
public static native int BASS_ChannelSetFX(int handle, int type, int priority);
public static native boolean BASS_ChannelRemoveFX(int handle, int fx);
public static native boolean BASS_FXSetParameters(int handle, Object params);
public static native boolean BASS_FXGetParameters(int handle, Object params);
public static native boolean BASS_FXReset(int handle);
public interface STREAMPROC {
int STREAMPROC(int handle, ByteBuffer buffer, int length, Object user);
/* User stream callback function. NOTE: A stream function should obviously be as quick
as possible, other streams (and MOD musics) can't be mixed until it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
the stream. */
}
public interface BASS_FILEPROCS {
// User file stream callback functions
void FILECLOSEPROC(Object user);
long FILELENPROC(Object user);
int FILEREADPROC(ByteBuffer buffer, int length, Object user);
boolean FILESEEKPROC(long offset, Object user);
}
public interface DOWNLOADPROC {
void DOWNLOADPROC(ByteBuffer buffer, int length, Object user);
/* Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user : The 'user' parameter value given when calling BASS_StreamCreateURL */
}
public interface SYNCPROC {
void SYNCPROC(int handle, int channel, int data, Object user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync */
}
public interface DSPPROC {
void DSPPROC(int handle, int channel, ByteBuffer buffer, int length, Object user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP */
}
public interface RECORDPROC {
boolean RECORDPROC(int handle, ByteBuffer buffer, int length, Object user);
/* Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : true = continue recording, false = stop */
}
// Device info structure
public static class BASS_DEVICEINFO {
public String name; // description
public String driver; // driver
public int flags;
}
public static class BASS_INFO {
public int flags; // device capabilities (DSCAPS_xxx flags)
public int hwsize; // size of total device hardware memory
public int hwfree; // size of free device hardware memory
public int freesam; // number of free sample slots in the hardware
public int free3d; // number of free 3D sample slots in the hardware
public int minrate; // min sample rate supported by the hardware
public int maxrate; // max sample rate supported by the hardware
public int eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
public int minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
public int dsver; // DirectSound version
public int latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
public int initflags; // BASS_Init "flags" parameter
public int speakers; // number of speakers available
public int freq; // current output rate
}
// Recording device info structure
public static class BASS_RECORDINFO {
public int flags; // device capabilities (DSCCAPS_xxx flags)
public int formats; // supported standard formats (WAVE_FORMAT_xxx flags)
public int inputs; // number of inputs
public boolean singlein; // TRUE = only 1 input can be set at a time
public int freq; // current input rate
}
// Sample info structure
public static class BASS_SAMPLE {
public int freq; // default playback rate
public float volume; // default volume (0-1)
public float pan; // default pan (-1=left, 0=middle, 1=right)
public int flags; // BASS_SAMPLE_xxx flags
public int length; // length (in bytes)
public int max; // maximum simultaneous playbacks
public int origres; // original resolution bits
public int chans; // number of channels
public int mingap; // minimum gap (ms) between creating channels
public int mode3d; // BASS_3DMODE_xxx mode
public float mindist; // minimum distance
public float maxdist; // maximum distance
public int iangle; // angle of inside projection cone
public int oangle; // angle of outside projection cone
public float outvol; // delta-volume outside the projection cone
public int vam; // voice allocation/management flags (BASS_VAM_xxx)
public int priority; // priority (0=lowest, 0xffffffff=highest)
}
// Channel info structure
public static class BASS_CHANNELINFO {
public int freq; // default playback rate
public int chans; // channels
public int flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
public int ctype; // type of channel
public int origres; // original resolution
public int plugin; // plugin
public int sample; // sample
public String filename; // filename
}
public static class BASS_PLUGINFORM {
public int ctype; // channel type
public String name; // format description
public String exts; // file extension filter (*.ext1;*.ext2;etc...)
}
public static class BASS_PLUGININFO {
public int version; // version (same form as BASS_GetVersion)
public int formatc; // number of formats
public BASS_PLUGINFORM[] formats; // the array of formats
}
// 3D vector (for 3D positions/velocities/orientations)
public static class BASS_3DVECTOR {
public float x; // +=right, -=left
public float y; // +=up, -=down
public float z; // +=front, -=behind
public BASS_3DVECTOR() {
}
public BASS_3DVECTOR(float _x, float _y, float _z) {
x = _x;
y = _y;
z = _z;
}
}
// ID3v1 tag structure
public static class TAG_ID3 {
public String id;
public String title;
public String artist;
public String album;
public String year;
public String comment;
public byte genre;
public byte track;
}
// Binary APE tag structure
public static class TAG_APE_BINARY {
public String key;
public ByteBuffer data;
public int length;
}
public static class BASS_DX8_CHORUS {
public float fWetDryMix;
public float fDepth;
public float fFeedback;
public float fFrequency;
public int lWaveform; // 0=triangle, 1=sine
public float fDelay;
public int lPhase; // BASS_DX8_PHASE_xxx
}
public static class BASS_DX8_DISTORTION {
public float fGain;
public float fEdge;
public float fPostEQCenterFrequency;
public float fPostEQBandwidth;
public float fPreLowpassCutoff;
}
public static class BASS_DX8_ECHO {
public float fWetDryMix;
public float fFeedback;
public float fLeftDelay;
public float fRightDelay;
public boolean lPanDelay;
}
public static class BASS_DX8_FLANGER {
public float fWetDryMix;
public float fDepth;
public float fFeedback;
public float fFrequency;
public int lWaveform; // 0=triangle, 1=sine
public float fDelay;
public int lPhase; // BASS_DX8_PHASE_xxx
}
public static class BASS_DX8_PARAMEQ {
public float fCenter;
public float fBandwidth;
public float fGain;
}
public static class BASS_DX8_REVERB {
public float fInGain;
public float fReverbMix;
public float fReverbTime;
public float fHighFreqRTRatio;
}
public static class Asset {
public AssetManager manager;
public String file;
public Asset() {
}
public Asset(AssetManager m, String f) {
manager = m;
file = f;
}
}
public static class Utils {
public static int LOBYTE(int n) {
return n & 0xff;
}
public static int HIBYTE(int n) {
return (n >> 8) & 0xff;
}
public static int LOWORD(int n) {
return n & 0xffff;
}
public static int HIWORD(int n) {
return (n >> 16) & 0xffff;
}
public static int MAKEWORD(int a, int b) {
return (a & 0xff) | ((b & 0xff) << 8);
}
public static int MAKELONG(int a, int b) {
return (a & 0xffff) | (b << 16);
}
}
}