package be.digitalia.fosdem.widgets;
import android.content.Context;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.View;
import android.widget.ProgressBar;
/**
* ContentLoadingProgressBar implements a ProgressBar that waits a minimum time to be
* dismissed before showing. Once visible, the progress bar will be visible for
* a minimum amount of time to avoid "flashes" in the UI when an event could take
* a largely variable time to complete (from none, to a user perceivable amount).
* <p/>
* This version is similar to the support library version but implemented "the right way".
*
* @author Christophe Beyls
*/
public class ContentLoadingProgressBar extends ProgressBar {
private static final long MIN_SHOW_TIME = 500L; // ms
private static final long MIN_DELAY = 500L; // ms
private boolean mIsAttachedToWindow = false;
private boolean mIsShown;
long mStartTime = -1L;
private final Runnable mDelayedHide = new Runnable() {
@Override
public void run() {
setVisibility(View.GONE);
mStartTime = -1L;
}
};
private final Runnable mDelayedShow = new Runnable() {
@Override
public void run() {
mStartTime = SystemClock.uptimeMillis();
setVisibility(View.VISIBLE);
}
};
public ContentLoadingProgressBar(Context context) {
this(context, null, 0);
}
public ContentLoadingProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ContentLoadingProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mIsShown = getVisibility() == View.VISIBLE;
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
mIsAttachedToWindow = true;
if (mIsShown && (getVisibility() != View.VISIBLE)) {
postDelayed(mDelayedShow, MIN_DELAY);
}
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
mIsAttachedToWindow = false;
removeCallbacks(mDelayedHide);
removeCallbacks(mDelayedShow);
if (!mIsShown && mStartTime != -1L) {
setVisibility(View.GONE);
}
mStartTime = -1L;
}
/**
* Hide the progress view if it is visible. The progress view will not be
* hidden until it has been shown for at least a minimum show time. If the
* progress view was not yet visible, cancels showing the progress view.
*/
public void hide() {
if (mIsShown) {
mIsShown = false;
if (mIsAttachedToWindow) {
removeCallbacks(mDelayedShow);
}
long diff = SystemClock.uptimeMillis() - mStartTime;
if (mStartTime == -1L || diff >= MIN_SHOW_TIME) {
// The progress spinner has been shown long enough
// OR was not shown yet. If it wasn't shown yet,
// it will just never be shown.
setVisibility(View.GONE);
mStartTime = -1L;
} else {
// The progress spinner is shown, but not long enough,
// so put a delayed message in to hide it when its been
// shown long enough.
postDelayed(mDelayedHide, MIN_SHOW_TIME - diff);
}
}
}
/**
* Show the progress view after waiting for a minimum delay. If
* during that time, hide() is called, the view is never made visible.
*/
public void show() {
if (!mIsShown) {
mIsShown = true;
if (mIsAttachedToWindow) {
removeCallbacks(mDelayedHide);
if (mStartTime == -1L) {
postDelayed(mDelayedShow, MIN_DELAY);
}
}
}
}
}