/**
* Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
* <p/>
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.core.lib.render;
import net.minecraft.util.IIcon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import buildcraft.api.core.render.ITextureStateManager;
/*
* This class moves texture management from PipeRenderState
* to be filled while rendering as efficient as possible
*/
@SideOnly(Side.CLIENT)
public final class TextureStateManager implements ITextureStateManager {
private IIcon currentTexture;
private IIcon[] textureArray;
private IIcon[] textureArrayCache;
public TextureStateManager(IIcon placeholder) {
currentTexture = placeholder;
textureArrayCache = new IIcon[6];
}
public IIcon[] popArray() {
textureArray = textureArrayCache;
return textureArrayCache; //Thread safety. Seriously.
}
public void pushArray() {
textureArray = null;
}
public IIcon getTexture() {
return currentTexture;
}
public IIcon[] getTextureArray() {
return textureArray;
}
public boolean isSided() {
return textureArray != null;
}
public void set(IIcon icon) {
currentTexture = icon;
}
}