/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.flink.graph.generator.random;
import org.apache.commons.math3.random.RandomGenerator;
import java.util.ArrayList;
import java.util.List;
/**
* This base class handles the task of dividing the requested work into the
* appropriate number of blocks of near-equal size.
*
* @param <T> the type of the {@code RandomGenerator}
*/
public abstract class AbstractGeneratorFactory<T extends RandomGenerator>
implements RandomGenerableFactory<T> {
// A large computation will run in parallel but blocks are generated on
// and distributed from a single node. This limit should be greater
// than the maximum expected parallelism.
public static final int MAXIMUM_BLOCK_COUNT = 1 << 15;
// This should be sufficiently large relative to the cost of instantiating
// and initializing the random generator and sufficiently small relative to
// the cost of generating random values.
protected abstract int getMinimumCyclesPerBlock();
protected abstract RandomGenerable<T> next();
@Override
public List<BlockInfo<T>> getRandomGenerables(long elementCount, int cyclesPerElement) {
long cycles = elementCount * cyclesPerElement;
int blockCount = Math.min((int) Math.ceil(cycles / (float) getMinimumCyclesPerBlock()), MAXIMUM_BLOCK_COUNT);
long elementsPerBlock = elementCount / blockCount;
long elementRemainder = elementCount % blockCount;
List<BlockInfo<T>> blocks = new ArrayList<>(blockCount);
long blockStart = 0;
for (int blockIndex = 0 ; blockIndex < blockCount ; blockIndex++) {
if (blockIndex == blockCount - elementRemainder) {
elementsPerBlock++;
}
RandomGenerable<T> randomGenerable = next();
blocks.add(new BlockInfo<>(randomGenerable, blockIndex, blockCount, blockStart, elementsPerBlock));
blockStart += elementsPerBlock;
}
return blocks;
}
}