/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.androsz.flatnote.handwriting;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
//Need the following import to get access to the app resources, since this
//class is in a sub-package.
/**
* Demonstrates the handling of touch screen and trackball events to implement a
* simple painting app.
*/
public class TouchPaint extends GraphicsActivity {
public class MyView extends View {
private static final int FADE_ALPHA = 0x06;
private static final int MAX_FADE_STEPS = 256 / FADE_ALPHA + 4;
private static final int TRACKBALL_SCALE = 10;
private Bitmap mBitmap;
private Canvas mCanvas;
private final Path mPath;
private final Rect mRect = new Rect();
private final Paint mPaint;
private final Paint mFadePaint;
private float mCurX;
private float mCurY;
private float mLastX;
private float mLastY;
private int mFadeSteps = MAX_FADE_STEPS;
private static final float TOUCH_TOLERANCE = 1f;
private boolean didntMove = true;
public MyView(Context c) {
super(c);
setFocusable(true);
mPaint = new Paint(Paint.DITHER_FLAG);
mPaint.setDither(true);
mPaint.setAntiAlias(true);
mPaint.setARGB(255, 255, 255, 255);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.MITER);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mFadePaint = new Paint();
mFadePaint.setDither(true);
mFadePaint.setARGB(FADE_ALPHA, 0, 0, 0);
mPath = new Path();
}
public void clear() {
if (mCanvas != null) {
mPaint.setARGB(0xff, 0, 0, 0);
mCanvas.drawPaint(mPaint);
mPath.reset();
invalidate();
mFadeSteps = MAX_FADE_STEPS;
}
}
public void fade() {
if (mCanvas != null && mFadeSteps < MAX_FADE_STEPS) {
mCanvas.drawPaint(mFadePaint);
invalidate();
mFadeSteps++;
}
}
@Override
protected void onDraw(Canvas canvas) {
if (mBitmap != null) {
canvas.drawBitmap(mBitmap, 0, 0, null);
}
mCanvas.drawPath(mPath, mPaint);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
int curW = mBitmap != null ? mBitmap.getWidth() : 0;
int curH = mBitmap != null ? mBitmap.getHeight() : 0;
if (curW >= w && curH >= h)
return;
if (curW < w) {
curW = w;
}
if (curH < h) {
curH = h;
}
final Bitmap newBitmap = Bitmap.createBitmap(curW, curH,
Bitmap.Config.RGB_565);
final Canvas newCanvas = new Canvas();
newCanvas.setBitmap(newBitmap);
if (mBitmap != null) {
newCanvas.drawBitmap(mBitmap, 0, 0, null);
}
mBitmap = newBitmap;
mCanvas = newCanvas;
mFadeSteps = MAX_FADE_STEPS;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
final int action = event.getActionMasked();
final float x = event.getX();
final float y = event.getY();
final float pres = event.getPressure();
switch (action) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
mPaint.setStrokeWidth((float) (pres * Math.E * Math.E));
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
private void touch_move(float x, float y) {
final float dx = Math.abs(x - mCurX);
final float dy = Math.abs(y - mCurY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mCurX, mCurY, (x + mCurX) / 2, (y + mCurY) / 2);
mCurX = x;
mCurY = y;
didntMove = false;
}
}
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mCurX = x;
mCurY = y;
}
private void touch_up() {
if (didntMove) {
mPath.quadTo(mCurX - 1, mCurY - 1, mCurX + 1, mCurY + 1);
}
didntMove = true;
mPath.lineTo(mCurX, mCurY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
}
/** Used as a pulse to gradually fade the contents of the window. */
private static final int FADE_MSG = 1;
/** Menu ID for the command to clear the window. */
private static final int CLEAR_ID = Menu.FIRST;
/** Menu ID for the command to toggle fading. */
private static final int FADE_ID = Menu.FIRST + 1;
/** How often to fade the contents of the window (in ms). */
private static final int FADE_DELAY = 100;
/** The view responsible for drawing the window. */
MyView mView;
/** Is fading mode enabled? */
boolean mFading;
private final Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
// Upon receiving the fade pulse, we have the view perform a
// fade and then enqueue a new message to pulse at the desired
// next time.
case FADE_MSG: {
mView.fade();
mHandler.sendMessageDelayed(mHandler.obtainMessage(FADE_MSG),
FADE_DELAY);
break;
}
default:
super.handleMessage(msg);
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create and attach the view that is responsible for painting.
mView = new MyView(this);
setContentView(mView);
mView.requestFocus();
// Restore the fading option if we are being thawed from a
// previously saved state. Note that we are not currently remembering
// the contents of the bitmap.
mFading = savedInstanceState != null ? savedInstanceState.getBoolean(
"fading", true) : true;
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
menu.add(0, CLEAR_ID, 0, "Clear");
menu.add(0, FADE_ID, 0, "Fade").setCheckable(true);
return super.onCreateOptionsMenu(menu);
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case CLEAR_ID:
mView.clear();
return true;
case FADE_ID:
mFading = !mFading;
if (mFading) {
startFading();
} else {
stopFading();
}
return true;
default:
return super.onOptionsItemSelected(item);
}
}
@Override
protected void onPause() {
super.onPause();
// Make sure to never run the fading pulse while we are paused or
// stopped.
stopFading();
}
@Override
public boolean onPrepareOptionsMenu(Menu menu) {
menu.findItem(FADE_ID).setChecked(mFading);
return super.onPrepareOptionsMenu(menu);
}
@Override
protected void onResume() {
super.onResume();
// If fading mode is enabled, then as long as we are resumed we want
// to run pulse to fade the contents.
if (mFading) {
startFading();
}
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// Save away the fading state to restore if needed later. Note that
// we do not currently save the contents of the display.
outState.putBoolean("fading", mFading);
}
/**
* Start up the pulse to fade the screen, clearing any existing pulse to
* ensure that we don't have multiple pulses running at a time.
*/
void startFading() {
mHandler.removeMessages(FADE_MSG);
mHandler.sendMessageDelayed(mHandler.obtainMessage(FADE_MSG),
FADE_DELAY);
}
/**
* Stop the pulse to fade the screen.
*/
void stopFading() {
mHandler.removeMessages(FADE_MSG);
}
}