package com.banking.xc.utils;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
/**
* Schedule a countdown until a time in the future, with regular notifications on intervals along the way.
*
* Example of showing a 30 second countdown in a text field:
*
* <pre class="prettyprint">
* new CountdownTimer(30000, 1000) {
*
* public void onTick(long millisUntilFinished) {
* mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
* }
*
* public void onFinish() {
* mTextField.setText("done!");
* }
* }.start();
* </pre>
*
* The calls to {@link #onTick(long)} are synchronized to this object so that one call to {@link #onTick(long)} won't ever occur before the previous callback is complete. This is only relevant when
* the implementation of {@link #onTick(long)} takes an amount of time to execute that is significant compared to the countdown interval.
*/
public abstract class MyCountdownTimer {
/**
* Millis since epoch when alarm should stop.
*/
private long mMillisInFuture;
/**
* The interval in millis that the user receives callbacks
*/
private long mCountdownInterval;
private long mStopTimeInFuture;
private int what;
/**
* @param millisInFuture
* The number of millis in the future from the call to {@link #start()} until the countdown is done and {@link #onFinish()} is called.
* @param countDownInterval
* The interval along the way to receive {@link #onTick(long)} callbacks.
*/
public MyCountdownTimer(long millisInFuture, long countDownInterval, int what) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
this.what = what;
}
public synchronized final void reset(long millisInFuture, long countDownInterval, int what) {
if (Log.D) {
Log.d("MyCountdownTimer", "reset(); mMillisInFuture=" + mMillisInFuture + "\tmCountdownInterval=" + mCountdownInterval);
}
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
this.what = what;
start();
}
/**
* Cancel the countdown.
*/
public final void cancel(int what) {
mHandler.removeMessages(what);
}
/**
* Start the countdown.
*/
public synchronized final MyCountdownTimer start() {
if (mMillisInFuture <= 0) {
onFinish(what);
return this;
}
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
mHandler.sendMessage(mHandler.obtainMessage(what));
return this;
}
/**
* Callback fired on regular interval.
*
* @param millisUntilFinished
* The amount of time until finished.
*/
// public abstract void onTick(long millisUntilFinished);
public abstract void onTick(long millisUntilFinished, int what);
/**
* Callback fired when the time is up.
*/
// public abstract void onFinish();
public abstract void onFinish(int what);
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
final int what = msg.what;
synchronized (MyCountdownTimer.this) {
final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish(what);
} else if (millisLeft < mCountdownInterval) {
// no tick, just delay until done
sendMessageDelayed(obtainMessage(what), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft, what);
// take into account user's onTick taking time to execute
long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
// special case: user's onTick took more than interval to
// complete, skip to next interval
while (delay < 0)
delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(what), delay);
}
}
}
};
}