package com.banking.xc.utils; import android.os.Handler; import android.os.Message; import android.os.SystemClock; /** * Schedule a countdown until a time in the future, with regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountdownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that one call to {@link #onTick(long)} won't ever occur before the previous callback is complete. This is only relevant when * the implementation of {@link #onTick(long)} takes an amount of time to execute that is significant compared to the countdown interval. */ public abstract class MyCountdownTimer { /** * Millis since epoch when alarm should stop. */ private long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private long mCountdownInterval; private long mStopTimeInFuture; private int what; /** * @param millisInFuture * The number of millis in the future from the call to {@link #start()} until the countdown is done and {@link #onFinish()} is called. * @param countDownInterval * The interval along the way to receive {@link #onTick(long)} callbacks. */ public MyCountdownTimer(long millisInFuture, long countDownInterval, int what) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; this.what = what; } public synchronized final void reset(long millisInFuture, long countDownInterval, int what) { if (Log.D) { Log.d("MyCountdownTimer", "reset(); mMillisInFuture=" + mMillisInFuture + "\tmCountdownInterval=" + mCountdownInterval); } mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; this.what = what; start(); } /** * Cancel the countdown. */ public final void cancel(int what) { mHandler.removeMessages(what); } /** * Start the countdown. */ public synchronized final MyCountdownTimer start() { if (mMillisInFuture <= 0) { onFinish(what); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(what)); return this; } /** * Callback fired on regular interval. * * @param millisUntilFinished * The amount of time until finished. */ // public abstract void onTick(long millisUntilFinished); public abstract void onTick(long millisUntilFinished, int what); /** * Callback fired when the time is up. */ // public abstract void onFinish(); public abstract void onFinish(int what); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { final int what = msg.what; synchronized (MyCountdownTimer.this) { final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(what); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(what), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft, what); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(what), delay); } } } }; }