/*! Copyright (C) 2011 Apertus, All Rights Reserved
*! Author : Apertus Team
-----------------------------------------------------------------------------**
*!
*! This program is free software: you can redistribute it and/or modify
*! it under the terms of the GNU General Public License as published by
*! the Free Software Foundation, either version 3 of the License, or
*! (at your option) any later version.
*!
*! This program is distributed in the hope that it will be useful,
*! but WITHOUT ANY WARRANTY; without even the implied warranty of
*! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*! GNU General Public License for more details.
*!
*! You should have received a copy of the GNU General Public License
*! along with this program. If not, see <http://www.gnu.org/licenses/>.
*!
-----------------------------------------------------------------------------**/
/*
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;
*/
public class JoglIntroAnimation {
}
/*
public class JoglIntroAnimation implements GLEventListener {
}
public void init(GLAutoDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
System.err.println("INIT GL IS: " + gl.getClass().getName());
// Enable VSync
gl.setSwapInterval(1);
// Setup the drawing area and shading mode
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL gl = drawable.getGL();
GLU glu = new GLU();
if (height <= 0) { // avoid a divide by zero error!
height = 1;
}
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
private double last_frame_time = 0;
private int fps_counter = 0;
private double last_log = 0;
public void display(GLAutoDrawable drawable) {
double now = System.currentTimeMillis();
double delta_time = now - last_frame_time;
last_frame_time = now;
//System.out.println(delta_time);
if ((last_log + 1000) <= now) {
last_log = now;
//System.out.println("fps: " + fps_counter);
fps_counter = 0;
}
fps_counter++;
GL gl = drawable.getGL();
// Clear the drawing area
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// Reset the current matrix to the "identity"
gl.glLoadIdentity();
// Move the "drawing cursor" around
gl.glTranslatef(-1.5f, 0.0f, -6.0f);
gl.glLineWidth(1.0f);
gl.glColor4f(0.0f, 0.5f, 1.0f, 0.1f);
gl.glEnable(GL.GL_LINE_SMOOTH); //Antialiasing
gl.glBegin(GL.GL_LINES);
for (int j = 0; j < 512; j++) {
float heigth = (float) (Math.sin(last_frame_time / 10000 * j / 10) * 2.0f);
gl.glVertex2f(-0.5f + j * 0.02f, 0);
gl.glVertex2f(-0.5f + j * 0.02f, heigth);
}
gl.glEnd();
// Flush all drawing operations to the graphics card
gl.glFlush();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
}
*/