/* *EERT = EERT enhanced rendering technology * *Copyright (C) [2008] [Robert "BuRnEr" Schadek] *This program is free software; you can redistribute it and/or modify it under *the terms of the GNU General Public License as published by the Free Software *Foundation; either version 3 of the License, *or (at your option) any later version. *This program is distributed in the hope that it will be useful, but WITHOUT *ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS *FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. *You should have received a copy of the GNU General Public License along with *this program; if not, see <http://www.gnu.org/licenses/>. */ package Types.Geometrie; public class Vector4 { public float x; public float y; public float z; public float w; public Vector4() { this.x = 0.0f; this.y = 0.0f; this.z = 0.0f; this.w = 1.0f; } public Vector4(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } public Vector4(Vector old) { this.x = old.x; this.y = old.y; this.z = old.z; this.w = 1f; } public Vector4(Vector4 old) { this.x = old.x; this.y = old.y; this.z = old.z; this.w = old.w; } public float[] toArray() { float[] foo = { this.x, this.y, this.z, this.w}; return foo; } }