/******************************************************************************* * Copyright © 2000, 2013 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * *******************************************************************************/ package org.eclipse.edt.ide.core.model; import org.eclipse.core.resources.IResource; import org.eclipse.core.resources.IWorkspace; import org.eclipse.core.runtime.IProgressMonitor; /** * Represent the root EGL element corresponding to the workspace. * Since there is only one such root element, it is commonly referred to as * <em>the</em> EGL model element. * The EGL model element needs to be opened before it can be navigated or manipulated. * The EGL model element has no parent (it is the root of the EGL element * hierarchy). Its children are <code>IEGLProject</code>s. * <p> * This interface provides methods for performing copy, move, rename, and * delete operations on multiple EGL elements. * </p> * <p> * This interface is not intended to be implemented by clients. An instance * of one of these handles can be created via * <code>EGLCore.create(workspace.getRoot())</code>. * </p> * * @see EGLCore#create(org.eclipse.core.resources.IWorkspaceRoot) */ public interface IEGLModel extends IEGLElement, IOpenable, IParent { /** * Returns whether this EGL model contains an <code>IEGLElement</code> whose * resource is the given resource or a non-EGL resource which is the given resource. * <p> * Note: no existency check is performed on the argument resource. If it is not accessible * (see <code>IResource.isAccessible()</code>) yet but would be located in EGL model * range, then it will return <code>true</code>. * </p><p> * If the resource is accessible, it can be reached by navigating the EGL model down using the * <code>getChildren()</code> and/or <code>getNonEGLResources()</code> methods. * </p> * @param resource the resource to check * @return true if the resource is accessible through the EGL model * @since 2.1 */ boolean contains(IResource resource); /** * Copies the given elements to the specified container(s). * If one container is specified, all elements are copied to that * container. If more than one container is specified, the number of * elements and containers must match, and each element is copied to * its associated container. * <p> * Optionally, each copy can positioned before a sibling * element. If <code>null</code> is specified for a given sibling, the copy * is inserted as the last child of its associated container. * </p> * <p> * Optionally, each copy can be renamed. If * <code>null</code> is specified for the new name, the copy * is not renamed. * </p> * <p> * Optionally, any existing child in the destination container with * the same name can be replaced by specifying <code>true</code> for * force. Otherwise an exception is thrown in the event that a name * collision occurs. * </p> * * @param elements the elements to copy * @param containers the container, or list of containers * @param siblings the list of siblings element any of which may be * <code>null</code>; or <code>null</code> * @param renamings the list of new names any of which may be * <code>null</code>; or <code>null</code> * @param replace <code>true</code> if any existing child in a target container * with the target name should be replaced, and <code>false</code> to throw an * exception in the event of a name collision * @param monitor a progress monitor * @exception EGLModelException if an element could not be copied. Reasons include: * <ul> * <li> There is no element to process (NO_ELEMENTS_TO_PROCESS). The given elements is null or empty</li> * <li> A specified element, container, or sibling does not exist (ELEMENT_DOES_NOT_EXIST)</li> * <li> A <code>CoreException</code> occurred while updating an underlying resource</li> * <li> A container is of an incompatible type (<code>INVALID_DESTINATION</code>)</li> * <li> A sibling is not a child of it associated container (<code>INVALID_SIBLING</code>)</li> * <li> A new name is invalid (<code>INVALID_NAME</code>)</li> * <li> A child in its associated container already exists with the same * name and <code>replace</code> has been specified as <code>false</code> (<code>NAME_COLLISION</code>)</li> * <li> A container or element is read-only (<code>READ_ONLY</code>) </li> * </ul> */ void copy(IEGLElement[] elements, IEGLElement[] containers, IEGLElement[] siblings, String[] renamings, boolean replace, IProgressMonitor monitor) throws EGLModelException; /** * Deletes the given elements, forcing the operation if necessary and specified. * * @param elements the elements to delete * @param force a flag controlling whether underlying resources that are not * in sync with the local file system will be tolerated * @param monitor a progress monitor * @exception EGLModelException if an element could not be deleted. Reasons include: * <ul> * <li> There is no element to process (NO_ELEMENTS_TO_PROCESS). The given elements is null or empty</li> * <li> A specified element does not exist (ELEMENT_DOES_NOT_EXIST)</li> * <li> A <code>CoreException</code> occurred while updating an underlying resource</li> * <li> An element is read-only (<code>READ_ONLY</code>) </li> * </ul> */ void delete(IEGLElement[] elements, boolean force, IProgressMonitor monitor) throws EGLModelException; /** * Returns the EGL project with the given name. This is a handle-only method. * The project may or may not exist. * * @return the EGL project with the given name */ IEGLProject getEGLProject(String name); /** * Returns the EGL projects in this EGL model, or an empty array if there * are none. * * @return the EGL projects in this EGL model, or an empty array if there * are none * @exception EGLModelException if this request fails. */ IEGLProject[] getEGLProjects() throws EGLModelException; /** * Returns an array of non-EGL resources (that is, non-EGL projects) in * the workspace. * <p> * Non-EGL projects include all projects that are closed (even if they have the * EGL nature). * </p> * * @return an array of non-EGL projects contained in the workspace. * @throws EGLModelException if this element does not exist or if an * exception occurs while accessing its corresponding resource * @since 2.1 */ Object[] getNonEGLResources() throws EGLModelException; /** * Returns the workspace associated with this EGL model. * * @return the workspace associated with this EGL model */ IWorkspace getWorkspace(); /** * Moves the given elements to the specified container(s). * If one container is specified, all elements are moved to that * container. If more than one container is specified, the number of * elements and containers must match, and each element is moved to * its associated container. * <p> * Optionally, each element can positioned before a sibling * element. If <code>null</code> is specified for sibling, the element * is inserted as the last child of its associated container. * </p> * <p> * Optionally, each element can be renamed. If * <code>null</code> is specified for the new name, the element * is not renamed. * </p> * <p> * Optionally, any existing child in the destination container with * the same name can be replaced by specifying <code>true</code> for * force. Otherwise an exception is thrown in the event that a name * collision occurs. * </p> * * @param elements the elements to move * @param containers the container, or list of containers * @param siblings the list of siblings element any of which may be * <code>null</code>; or <code>null</code> * @param renamings the list of new names any of which may be * <code>null</code>; or <code>null</code> * @param replace <code>true</code> if any existing child in a target container * with the target name should be replaced, and <code>false</code> to throw an * exception in the event of a name collision * @param monitor a progress monitor * @exception EGLModelException if an element could not be moved. Reasons include: * <ul> * <li> There is no element to process (NO_ELEMENTS_TO_PROCESS). The given elements is null or empty</li> * <li> A specified element, container, or sibling does not exist (ELEMENT_DOES_NOT_EXIST)</li> * <li> A <code>CoreException</code> occurred while updating an underlying resource</li> * <li> A container is of an incompatible type (<code>INVALID_DESTINATION</code>)</li> * <li> A sibling is not a child of it associated container (<code>INVALID_SIBLING</code>)</li> * <li> A new name is invalid (<code>INVALID_NAME</code>)</li> * <li> A child in its associated container already exists with the same * name and <code>replace</code> has been specified as <code>false</code> (<code>NAME_COLLISION</code>)</li> * <li> A container or element is read-only (<code>READ_ONLY</code>) </li> * </ul> * * @exception IllegalArgumentException any element or container is <code>null</code> */ void move(IEGLElement[] elements, IEGLElement[] containers, IEGLElement[] siblings, String[] renamings, boolean replace, IProgressMonitor monitor) throws EGLModelException; /** * Renames the given elements as specified. * If one container is specified, all elements are renamed within that * container. If more than one container is specified, the number of * elements and containers must match, and each element is renamed within * its associated container. * * @param elements the elements to rename * @param destinations the container, or list of containers * @param names the list of new names * @param replace <code>true</code> if an existing child in a target container * with the target name should be replaced, and <code>false</code> to throw an * exception in the event of a name collision * @param monitor a progress monitor * @exception EGLModelException if an element could not be renamed. Reasons include: * <ul> * <li> There is no element to process (NO_ELEMENTS_TO_PROCESS). The given elements is null or empty</li> * <li> A specified element does not exist (ELEMENT_DOES_NOT_EXIST)</li> * <li> A <code>CoreException</code> occurred while updating an underlying resource * <li> A new name is invalid (<code>INVALID_NAME</code>) * <li> A child already exists with the same name and <code>replace</code> has been specified as <code>false</code> (<code>NAME_COLLISION</code>) * <li> An element is read-only (<code>READ_ONLY</code>) * </ul> */ void rename(IEGLElement[] elements, IEGLElement[] destinations, String[] names, boolean replace, IProgressMonitor monitor) throws EGLModelException; }