/******************************************************************************* * Copyright (c) 2005, 2011 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.debug.ui.actions; import org.eclipse.core.runtime.CoreException; import org.eclipse.debug.ui.memory.IMemoryRenderingType; import org.eclipse.jface.viewers.ISelection; import org.eclipse.ui.IWorkbenchPart; /** * Adapter for the platform's retargettable "add memory rendering" action. * Clients implementing this adapter are expected to add the necessary memory blocks * and renderings when the adapter is invoked. * <p> * Typically, to add a memory rendering, client needs to do the following: * <ol> * <li>Create a new memory block</li> * <li>Add the new memory block to the Memory Block Manager. (<code>IMemoryBlockManager</code>)</li> * <li>Create the new rendering from <code>IMemoryRenderingTypeDelegate</code></li> * <li>Bring the required memory view to the top. (<code>IMemoryRenderingSite</code>)</li> * <li>Find the container from the memory view to host the new memory rendering. * (<code>IMemoryRenderingContainer</code>)</li> * <li>Initialize the new rendering with the appropriate memory block and container.</li> * <li>Add the new rendering to the container.</li> * </ol> * </p> * <p> * Clients may implement this interface. * </p> * @since 3.2 * @see AddMemoryRenderingActionDelegate */ public interface IAddMemoryRenderingsTarget { /** * Returns whether a memory rendering can be added from the specified * part, based on the the given selection, which is the active debug context * in the current workbench window. * * @param part the part on which the action has been invoked * @param selection the active debug context in the active workbench window * @return <code>true</code> if a memory rendering can be added from the specified * part with the given selection, <code>false</code> otherwise */ public boolean canAddMemoryRenderings(IWorkbenchPart part, ISelection selection); /** * Adds memory renderings. Based on the part and selection (active debug context), this * adapter does the following: * <ol> * <li>creates and adds the required memory block to the memory block manager</li> * <li>creates the specified renderings and add the them * to the appropriate memory rendering containers</li> * </ol> * @param part the part on which the action has been invoked * @param selection the active debug context * @param renderingTypes renderings to add * @throws CoreException if unable to perform the action * * @see org.eclipse.debug.core.model.IMemoryBlockRetrieval * @see org.eclipse.debug.ui.memory.IMemoryRenderingManager * @see org.eclipse.debug.core.IMemoryBlockManager * @see org.eclipse.debug.ui.memory.IMemoryRenderingSite * @see org.eclipse.debug.ui.memory.IMemoryRenderingContainer */ public void addMemoryRenderings(IWorkbenchPart part, ISelection selection, IMemoryRenderingType[] renderingTypes) throws CoreException; /** * Returns a list of rendering types that can be added from the given workbench part and active * debug context, possibly empty. * * @param part the part on which the action has been invoked * @param selection the active debug context * @return a list of rendering types that can be added, possibly empty */ public IMemoryRenderingType[] getMemoryRenderingTypes(IWorkbenchPart part, ISelection selection); }