/** * Copyright (C) 2010 Cloud.com, Inc. All rights reserved. * * This software is licensed under the GNU General Public License v3 or later. * * It is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package com.cloud.vm; import java.util.List; import com.cloud.utils.fsm.StateMachine; import com.cloud.vm.VirtualMachine.Event; public enum State { Creating(true), Starting(true), Running(false), Stopping(true), Stopped(false), Destroyed(false), Expunging(true), Migrating(true), Error(false), Unknown(false); private final boolean _transitional; private State(boolean transitional) { _transitional = transitional; } public boolean isTransitional() { return _transitional; } public static String[] toStrings(State... states) { String[] strs = new String[states.length]; for (int i = 0; i < states.length; i++) { strs[i] = states[i].toString(); } return strs; } public State getNextState(VirtualMachine.Event e) { return s_fsm.getNextState(this, e); } public State[] getFromStates(VirtualMachine.Event e) { List<State> from = s_fsm.getFromStates(this, e); return from.toArray(new State[from.size()]); } protected static final StateMachine<State, VirtualMachine.Event> s_fsm = new StateMachine<State, VirtualMachine.Event>(); static { s_fsm.addTransition(null, VirtualMachine.Event.CreateRequested, State.Creating); s_fsm.addTransition(State.Creating, VirtualMachine.Event.OperationSucceeded, State.Stopped); s_fsm.addTransition(State.Creating, VirtualMachine.Event.OperationFailed, State.Error); s_fsm.addTransition(State.Stopped, VirtualMachine.Event.StartRequested, State.Starting); s_fsm.addTransition(State.Stopped, VirtualMachine.Event.DestroyRequested, State.Destroyed); s_fsm.addTransition(State.Stopped, VirtualMachine.Event.StopRequested, State.Stopped); s_fsm.addTransition(State.Stopped, VirtualMachine.Event.AgentReportStopped, State.Stopped); s_fsm.addTransition(State.Starting, VirtualMachine.Event.OperationRetry, State.Starting); s_fsm.addTransition(State.Starting, VirtualMachine.Event.OperationSucceeded, State.Running); s_fsm.addTransition(State.Starting, VirtualMachine.Event.OperationFailed, State.Stopped); s_fsm.addTransition(State.Starting, VirtualMachine.Event.AgentReportRunning, State.Running); s_fsm.addTransition(State.Starting, VirtualMachine.Event.AgentReportStopped, State.Stopped); s_fsm.addTransition(State.Destroyed, VirtualMachine.Event.RecoveryRequested, State.Stopped); s_fsm.addTransition(State.Destroyed, VirtualMachine.Event.ExpungeOperation, State.Expunging); s_fsm.addTransition(State.Creating, VirtualMachine.Event.MigrationRequested, State.Destroyed); s_fsm.addTransition(State.Running, VirtualMachine.Event.MigrationRequested, State.Migrating); s_fsm.addTransition(State.Running, VirtualMachine.Event.AgentReportRunning, State.Running); s_fsm.addTransition(State.Running, VirtualMachine.Event.AgentReportStopped, State.Stopped); s_fsm.addTransition(State.Running, VirtualMachine.Event.StopRequested, State.Stopping); s_fsm.addTransition(State.Migrating, VirtualMachine.Event.MigrationRequested, State.Migrating); s_fsm.addTransition(State.Migrating, VirtualMachine.Event.OperationSucceeded, State.Running); s_fsm.addTransition(State.Migrating, VirtualMachine.Event.OperationFailed, State.Running); s_fsm.addTransition(State.Migrating, VirtualMachine.Event.AgentReportRunning, State.Running); s_fsm.addTransition(State.Migrating, VirtualMachine.Event.AgentReportStopped, State.Stopped); s_fsm.addTransition(State.Stopping, VirtualMachine.Event.OperationSucceeded, State.Stopped); s_fsm.addTransition(State.Stopping, VirtualMachine.Event.OperationFailed, State.Running); s_fsm.addTransition(State.Stopping, VirtualMachine.Event.AgentReportRunning, State.Running); s_fsm.addTransition(State.Stopping, VirtualMachine.Event.AgentReportStopped, State.Stopped); s_fsm.addTransition(State.Stopping, VirtualMachine.Event.StopRequested, State.Stopping); s_fsm.addTransition(State.Expunging, VirtualMachine.Event.OperationFailed, State.Expunging); s_fsm.addTransition(State.Expunging, VirtualMachine.Event.ExpungeOperation, State.Expunging); s_fsm.addTransition(State.Error, VirtualMachine.Event.ExpungeOperation, State.Expunging); } }