/* DroidFish - An Android chess program. Copyright (C) 2011 Peter Ă–sterlund, peterosterlund2@gmail.com Copyright (C) 2012 Leo Mayer This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.if3games.chessonline.gamelogic; /** * Constants for different piece types. * @author petero */ public class Piece { public static final int EMPTY = 0; public static final int WKING = 1; public static final int WQUEEN = 2; public static final int WROOK = 3; public static final int WBISHOP = 4; public static final int WKNIGHT = 5; public static final int WPAWN = 6; public static final int BKING = 7; public static final int BQUEEN = 8; public static final int BROOK = 9; public static final int BBISHOP = 10; public static final int BKNIGHT = 11; public static final int BPAWN = 12; public static final int nPieceTypes = 13; // Unicode for color neutral chess pieces public static final char NOTATION_KING = 0xe050; public static final char NOTATION_QUEEN = 0xe051; public static final char NOTATION_ROOK = 0xe052; public static final char NOTATION_BISHOP = 0xe053; public static final char NOTATION_KNIGHT = 0xe054; public static final char NOTATION_PAWN = 0xe055; // Unicode for white chess pieces public static final char WHITE_KING = 0x2654; public static final char WHITE_QUEEN = 0x2655; public static final char WHITE_ROOK = 0x2656; public static final char WHITE_BISHOP = 0x2657; public static final char WHITE_KNIGHT = 0x2658; public static final char WHITE_PAWN = 0x2659; // Unicode for black chess pieces public static final char BLACK_KING = 0x265A; public static final char BLACK_QUEEN = 0x265B; public static final char BLACK_ROOK = 0x265C; public static final char BLACK_BISHOP = 0x265D; public static final char BLACK_KNIGHT = 0x265E; public static final char BLACK_PAWN = 0x265F; /** * Return true if p is a white piece, false otherwise. * Note that if p is EMPTY, an unspecified value is returned. */ public static boolean isWhite(int pType) { return pType < BKING; } public static int makeWhite(int pType) { return pType < BKING ? pType : pType - (BKING - WKING); } public static int makeBlack(int pType) { return ((pType >= WKING) && (pType <= WPAWN)) ? pType + (BKING - WKING) : pType; } public static int swapColor(int pType) { if (pType == EMPTY) return EMPTY; return isWhite(pType) ? pType + (BKING - WKING) : pType - (BKING - WKING); } /** Converts the piece into a character for the material diff. */ public final static char toUniCode(int p) { // As we assume, the coding of the pieces is sequential, lets do some math. return (char)(WHITE_KING + p - 1); } }