/** * Bobo Browse Engine - High performance faceted/parametric search implementation * that handles various types of semi-structured data. Written in Java. * * Copyright (C) 2005-2006 Spackle * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * To contact the project administrators for the bobo-browse project, * please go to https://sourceforge.net/projects/bobo-browse/, or * send mail to owner@browseengine.com. */ package com.browseengine.bobo.util.test; import java.util.Random; import junit.framework.TestCase; import com.browseengine.bobo.util.SparseFloatArray; public class SparseFloatArrayTest extends TestCase { private static final long SEED = -1587797429870936371L; public void testSpeed() throws Throwable { try { float[] orig = new float[32 * 1024 * 1024]; float density = 0.4f; Random rand = new Random(SEED); int idx = 0; while (rand.nextFloat() > density) { idx++; } int count = 0; while (idx < orig.length) { orig[idx] = rand.nextFloat(); count++; idx += 1; while (rand.nextDouble() > density) { idx++; } } assertTrue("count was bad: " + count, count > 100 && count < orig.length / 2); System.out.println("float array with " + count + " out of " + orig.length + " non-zero values"); SparseFloatArray sparse = new SparseFloatArray(orig); for (int i = 0; i < orig.length; i++) { float o = orig[i]; float s = sparse.get(i); assertTrue("orig " + o + " wasn't the same as sparse: " + s + " for i = " + i, o == s); } // things came out correct long markTime = System.currentTimeMillis(); for (int i = 0; i < orig.length; i++) { @SuppressWarnings("unused") float f = orig[i]; } long elapsedTimeOrig = System.currentTimeMillis() - markTime; markTime = System.currentTimeMillis(); for (int i = 0; i < orig.length; i++) { sparse.get(i); } long elapsedTimeSparse = System.currentTimeMillis() - markTime; double ratio = (double) elapsedTimeSparse / (double) elapsedTimeOrig; System.out.println("fyi on speed, direct array access took " + elapsedTimeOrig + " millis, while sparse float access took " + elapsedTimeSparse + "; that's a " + ratio + " X slowdown by using the condensed memory model (smaller number is better)"); System.out.println(getName() + " success!"); } catch (Throwable t) { t.printStackTrace(); System.err.println("fail: " + t); throw t; } } }