/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package org.apache.batik.anim; import org.apache.batik.anim.dom.AnimatableElement; import org.apache.batik.anim.timing.TimedElement; import org.apache.batik.anim.values.AnimatableValue; import org.apache.batik.anim.values.AnimatableTransformListValue; import org.w3c.dom.svg.SVGTransform; /** * An animation class for 'animateTransform' animations. * * @author <a href="mailto:cam%40mcc%2eid%2eau">Cameron McCormack</a> * @version $Id$ */ public class TransformAnimation extends SimpleAnimation { /** * The transform type. This should take one of the constants defined * in {@link org.w3c.dom.svg.SVGTransform}. */ protected short type; /** * Time values to control the pacing of the second component of the * animation. */ protected float[] keyTimes2; /** * Time values to control the pacing of the third component of the * animation. */ protected float[] keyTimes3; /** * Creates a new TransformAnimation. */ public TransformAnimation(TimedElement timedElement, AnimatableElement animatableElement, int calcMode, float[] keyTimes, float[] keySplines, boolean additive, boolean cumulative, AnimatableValue[] values, AnimatableValue from, AnimatableValue to, AnimatableValue by, short type) { // pretend we didn't get a calcMode="paced", since we need specialised // behaviour in sampledAtUnitTime. super(timedElement, animatableElement, calcMode == CALC_MODE_PACED ? CALC_MODE_LINEAR : calcMode, calcMode == CALC_MODE_PACED ? null : keyTimes, keySplines, additive, cumulative, values, from, to, by); this.calcMode = calcMode; this.type = type; if (calcMode != CALC_MODE_PACED) { return; } // Determine the equivalent keyTimes for the individual components // of the transforms for CALC_MODE_PACED. int count = this.values.length; float[] cumulativeDistances1; float[] cumulativeDistances2 = null; float[] cumulativeDistances3 = null; switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: cumulativeDistances3 = new float[count]; cumulativeDistances3[0] = 0f; // fall through case SVGTransform.SVG_TRANSFORM_SCALE: case SVGTransform.SVG_TRANSFORM_TRANSLATE: cumulativeDistances2 = new float[count]; cumulativeDistances2[0] = 0f; // fall through default: cumulativeDistances1 = new float[count]; cumulativeDistances1[0] = 0f; } for (int i = 1; i < this.values.length; i++) { switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: cumulativeDistances3[i] = cumulativeDistances3[i - 1] + ((AnimatableTransformListValue) this.values[i - 1]).distanceTo3(this.values[i]); // fall through case SVGTransform.SVG_TRANSFORM_SCALE: case SVGTransform.SVG_TRANSFORM_TRANSLATE: cumulativeDistances2[i] = cumulativeDistances2[i - 1] + ((AnimatableTransformListValue) this.values[i - 1]).distanceTo2(this.values[i]); // fall through default: cumulativeDistances1[i] = cumulativeDistances1[i - 1] + ((AnimatableTransformListValue) this.values[i - 1]).distanceTo1(this.values[i]); } } switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: float totalLength = cumulativeDistances3[count - 1]; keyTimes3 = new float[count]; keyTimes3[0] = 0f; for (int i = 1; i < count - 1; i++) { keyTimes3[i] = cumulativeDistances3[i] / totalLength; } keyTimes3[count - 1] = 1f; // fall through case SVGTransform.SVG_TRANSFORM_SCALE: case SVGTransform.SVG_TRANSFORM_TRANSLATE: totalLength = cumulativeDistances2[count - 1]; keyTimes2 = new float[count]; keyTimes2[0] = 0f; for (int i = 1; i < count - 1; i++) { keyTimes2[i] = cumulativeDistances2[i] / totalLength; } keyTimes2[count - 1] = 1f; // fall through default: totalLength = cumulativeDistances1[count - 1]; this.keyTimes = new float[count]; this.keyTimes[0] = 0f; for (int i = 1; i < count - 1; i++) { this.keyTimes[i] = cumulativeDistances1[i] / totalLength; } this.keyTimes[count - 1] = 1f; } } /** * Called when the element is sampled at the given unit time. This updates * the {@link #value} of the animation if active. */ protected void sampledAtUnitTime(float unitTime, int repeatIteration) { // Note that skews are handled by SimpleAnimation and not here, since // they need just the one component of interpolation. if (calcMode != CALC_MODE_PACED || type == SVGTransform.SVG_TRANSFORM_SKEWX || type == SVGTransform.SVG_TRANSFORM_SKEWY) { super.sampledAtUnitTime(unitTime, repeatIteration); return; } AnimatableTransformListValue value1, value2, value3 = null, nextValue1, nextValue2, nextValue3 = null, accumulation; float interpolation1 = 0f, interpolation2 = 0f, interpolation3 = 0f; if (unitTime != 1) { switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: int keyTimeIndex = 0; while (keyTimeIndex < keyTimes3.length - 1 && unitTime >= keyTimes3[keyTimeIndex + 1]) { keyTimeIndex++; } value3 = (AnimatableTransformListValue) this.values[keyTimeIndex]; nextValue3 = (AnimatableTransformListValue) this.values[keyTimeIndex + 1]; interpolation3 = (unitTime - keyTimes3[keyTimeIndex]) / (keyTimes3[keyTimeIndex + 1] - keyTimes3[keyTimeIndex]); // fall through default: keyTimeIndex = 0; while (keyTimeIndex < keyTimes2.length - 1 && unitTime >= keyTimes2[keyTimeIndex + 1]) { keyTimeIndex++; } value2 = (AnimatableTransformListValue) this.values[keyTimeIndex]; nextValue2 = (AnimatableTransformListValue) this.values[keyTimeIndex + 1]; interpolation2 = (unitTime - keyTimes2[keyTimeIndex]) / (keyTimes2[keyTimeIndex + 1] - keyTimes2[keyTimeIndex]); keyTimeIndex = 0; while (keyTimeIndex < keyTimes.length - 1 && unitTime >= keyTimes[keyTimeIndex + 1]) { keyTimeIndex++; } value1 = (AnimatableTransformListValue) this.values[keyTimeIndex]; nextValue1 = (AnimatableTransformListValue) this.values[keyTimeIndex + 1]; interpolation1 = (unitTime - keyTimes[keyTimeIndex]) / (keyTimes[keyTimeIndex + 1] - keyTimes[keyTimeIndex]); } } else { value1 = value2 = value3 = (AnimatableTransformListValue) this.values[this.values.length - 1]; nextValue1 = nextValue2 = nextValue3 = null; interpolation1 = interpolation2 = interpolation3 = 1f; } if (cumulative) { accumulation = (AnimatableTransformListValue) this.values[this.values.length - 1]; } else { accumulation = null; } switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: this.value = AnimatableTransformListValue.interpolate ((AnimatableTransformListValue) this.value, value1, value2, value3, nextValue1, nextValue2, nextValue3, interpolation1, interpolation2, interpolation3, accumulation, repeatIteration); break; default: this.value = AnimatableTransformListValue.interpolate ((AnimatableTransformListValue) this.value, value1, value2, nextValue1, nextValue2, interpolation1, interpolation2, accumulation, repeatIteration); break; } if (this.value.hasChanged()) { markDirty(); } } }