/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.commands.monkey;
import android.content.ComponentName;
import android.graphics.PointF;
import android.hardware.display.DisplayManagerGlobal;
import android.os.SystemClock;
import android.view.Display;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import java.util.ArrayList;
import java.util.Random;
/**
* monkey event queue
*/
public class MonkeySourceRandom implements MonkeyEventSource {
/** Key events that move around the UI. */
private static final int[] NAV_KEYS = {
KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_DPAD_RIGHT,
};
/**
* Key events that perform major navigation options (so shouldn't be sent
* as much).
*/
private static final int[] MAJOR_NAV_KEYS = {
KeyEvent.KEYCODE_MENU, /*KeyEvent.KEYCODE_SOFT_RIGHT,*/
KeyEvent.KEYCODE_DPAD_CENTER,
};
/** Key events that perform system operations. */
private static final int[] SYS_KEYS = {
KeyEvent.KEYCODE_HOME, KeyEvent.KEYCODE_BACK,
KeyEvent.KEYCODE_CALL, KeyEvent.KEYCODE_ENDCALL,
KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_VOLUME_MUTE,
KeyEvent.KEYCODE_MUTE,
};
/** If a physical key exists? */
private static final boolean[] PHYSICAL_KEY_EXISTS = new boolean[KeyEvent.getMaxKeyCode() + 1];
static {
for (int i = 0; i < PHYSICAL_KEY_EXISTS.length; ++i) {
PHYSICAL_KEY_EXISTS[i] = true;
}
// Only examine SYS_KEYS
for (int i = 0; i < SYS_KEYS.length; ++i) {
PHYSICAL_KEY_EXISTS[SYS_KEYS[i]] = KeyCharacterMap.deviceHasKey(SYS_KEYS[i]);
}
}
/** Possible screen rotation degrees **/
private static final int[] SCREEN_ROTATION_DEGREES = {
Surface.ROTATION_0,
Surface.ROTATION_90,
Surface.ROTATION_180,
Surface.ROTATION_270,
};
public static final int FACTOR_TOUCH = 0;
public static final int FACTOR_MOTION = 1;
public static final int FACTOR_PINCHZOOM = 2;
public static final int FACTOR_TRACKBALL = 3;
public static final int FACTOR_ROTATION = 4;
public static final int FACTOR_NAV = 5;
public static final int FACTOR_MAJORNAV = 6;
public static final int FACTOR_SYSOPS = 7;
public static final int FACTOR_APPSWITCH = 8;
public static final int FACTOR_FLIP = 9;
public static final int FACTOR_ANYTHING = 10;
public static final int FACTORZ_COUNT = 11; // should be last+1
private static final int GESTURE_TAP = 0;
private static final int GESTURE_DRAG = 1;
private static final int GESTURE_PINCH_OR_ZOOM = 2;
/** percentages for each type of event. These will be remapped to working
* values after we read any optional values.
**/
private float[] mFactors = new float[FACTORZ_COUNT];
private ArrayList<ComponentName> mMainApps;
private int mEventCount = 0; //total number of events generated so far
private MonkeyEventQueue mQ;
private Random mRandom;
private int mVerbose = 0;
private long mThrottle = 0;
private boolean mKeyboardOpen = false;
public static String getKeyName(int keycode) {
return KeyEvent.keyCodeToString(keycode);
}
/**
* Looks up the keyCode from a given KEYCODE_NAME. NOTE: This may
* be an expensive operation.
*
* @param keyName the name of the KEYCODE_VALUE to lookup.
* @returns the intenger keyCode value, or KeyEvent.KEYCODE_UNKNOWN if not found
*/
public static int getKeyCode(String keyName) {
return KeyEvent.keyCodeFromString(keyName);
}
public MonkeySourceRandom(Random random, ArrayList<ComponentName> MainApps,
long throttle, boolean randomizeThrottle) {
// default values for random distributions
// note, these are straight percentages, to match user input (cmd line args)
// but they will be converted to 0..1 values before the main loop runs.
mFactors[FACTOR_TOUCH] = 15.0f;
mFactors[FACTOR_MOTION] = 10.0f;
mFactors[FACTOR_TRACKBALL] = 15.0f;
// Adjust the values if we want to enable rotation by default.
mFactors[FACTOR_ROTATION] = 0.0f;
mFactors[FACTOR_NAV] = 25.0f;
mFactors[FACTOR_MAJORNAV] = 15.0f;
mFactors[FACTOR_SYSOPS] = 2.0f;
mFactors[FACTOR_APPSWITCH] = 2.0f;
mFactors[FACTOR_FLIP] = 1.0f;
mFactors[FACTOR_ANYTHING] = 13.0f;
mFactors[FACTOR_PINCHZOOM] = 2.0f;
mRandom = random;
mMainApps = MainApps;
mQ = new MonkeyEventQueue(random, throttle, randomizeThrottle);
}
/**
* Adjust the percentages (after applying user values) and then normalize to a 0..1 scale.
*/
private boolean adjustEventFactors() {
// go through all values and compute totals for user & default values
float userSum = 0.0f;
float defaultSum = 0.0f;
int defaultCount = 0;
for (int i = 0; i < FACTORZ_COUNT; ++i) {
if (mFactors[i] <= 0.0f) { // user values are zero or negative
userSum -= mFactors[i];
} else {
defaultSum += mFactors[i];
++defaultCount;
}
}
// if the user request was > 100%, reject it
if (userSum > 100.0f) {
System.err.println("** Event weights > 100%");
return false;
}
// if the user specified all of the weights, then they need to be 100%
if (defaultCount == 0 && (userSum < 99.9f || userSum > 100.1f)) {
System.err.println("** Event weights != 100%");
return false;
}
// compute the adjustment necessary
float defaultsTarget = (100.0f - userSum);
float defaultsAdjustment = defaultsTarget / defaultSum;
// fix all values, by adjusting defaults, or flipping user values back to >0
for (int i = 0; i < FACTORZ_COUNT; ++i) {
if (mFactors[i] <= 0.0f) { // user values are zero or negative
mFactors[i] = -mFactors[i];
} else {
mFactors[i] *= defaultsAdjustment;
}
}
// if verbose, show factors
if (mVerbose > 0) {
System.out.println("// Event percentages:");
for (int i = 0; i < FACTORZ_COUNT; ++i) {
System.out.println("// " + i + ": " + mFactors[i] + "%");
}
}
if (!validateKeys()) {
return false;
}
// finally, normalize and convert to running sum
float sum = 0.0f;
for (int i = 0; i < FACTORZ_COUNT; ++i) {
sum += mFactors[i] / 100.0f;
mFactors[i] = sum;
}
return true;
}
private static boolean validateKeyCategory(String catName, int[] keys, float factor) {
if (factor < 0.1f) {
return true;
}
for (int i = 0; i < keys.length; ++i) {
if (PHYSICAL_KEY_EXISTS[keys[i]]) {
return true;
}
}
System.err.println("** " + catName + " has no physical keys but with factor " + factor + "%.");
return false;
}
/**
* See if any key exists for non-zero factors.
*/
private boolean validateKeys() {
return validateKeyCategory("NAV_KEYS", NAV_KEYS, mFactors[FACTOR_NAV])
&& validateKeyCategory("MAJOR_NAV_KEYS", MAJOR_NAV_KEYS, mFactors[FACTOR_MAJORNAV])
&& validateKeyCategory("SYS_KEYS", SYS_KEYS, mFactors[FACTOR_SYSOPS]);
}
/**
* set the factors
*
* @param factors percentages for each type of event
*/
public void setFactors(float factors[]) {
int c = FACTORZ_COUNT;
if (factors.length < c) {
c = factors.length;
}
for (int i = 0; i < c; i++)
mFactors[i] = factors[i];
}
public void setFactors(int index, float v) {
mFactors[index] = v;
}
/**
* Generates a random motion event. This method counts a down, move, and up as multiple events.
*
* TODO: Test & fix the selectors when non-zero percentages
* TODO: Longpress.
* TODO: Fling.
* TODO: Meta state
* TODO: More useful than the random walk here would be to pick a single random direction
* and distance, and divvy it up into a random number of segments. (This would serve to
* generate fling gestures, which are important).
*
* @param random Random number source for positioning
* @param gesture The gesture to perform.
*
*/
private void generatePointerEvent(Random random, int gesture) {
Display display = DisplayManagerGlobal.getInstance().getRealDisplay(Display.DEFAULT_DISPLAY);
PointF p1 = randomPoint(random, display);
PointF v1 = randomVector(random);
long downAt = SystemClock.uptimeMillis();
mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_DOWN)
.setDownTime(downAt)
.addPointer(0, p1.x, p1.y)
.setIntermediateNote(false));
// sometimes we'll move during the touch
if (gesture == GESTURE_DRAG) {
int count = random.nextInt(10);
for (int i = 0; i < count; i++) {
randomWalk(random, display, p1, v1);
mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_MOVE)
.setDownTime(downAt)
.addPointer(0, p1.x, p1.y)
.setIntermediateNote(true));
}
} else if (gesture == GESTURE_PINCH_OR_ZOOM) {
PointF p2 = randomPoint(random, display);
PointF v2 = randomVector(random);
randomWalk(random, display, p1, v1);
mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_POINTER_DOWN
| (1 << MotionEvent.ACTION_POINTER_INDEX_SHIFT))
.setDownTime(downAt)
.addPointer(0, p1.x, p1.y).addPointer(1, p2.x, p2.y)
.setIntermediateNote(true));
int count = random.nextInt(10);
for (int i = 0; i < count; i++) {
randomWalk(random, display, p1, v1);
randomWalk(random, display, p2, v2);
mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_MOVE)
.setDownTime(downAt)
.addPointer(0, p1.x, p1.y).addPointer(1, p2.x, p2.y)
.setIntermediateNote(true));
}
randomWalk(random, display, p1, v1);
randomWalk(random, display, p2, v2);
mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_POINTER_UP
| (1 << MotionEvent.ACTION_POINTER_INDEX_SHIFT))
.setDownTime(downAt)
.addPointer(0, p1.x, p1.y).addPointer(1, p2.x, p2.y)
.setIntermediateNote(true));
}
randomWalk(random, display, p1, v1);
mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_UP)
.setDownTime(downAt)
.addPointer(0, p1.x, p1.y)
.setIntermediateNote(false));
}
private PointF randomPoint(Random random, Display display) {
return new PointF(random.nextInt(display.getWidth()), random.nextInt(display.getHeight()));
}
private PointF randomVector(Random random) {
return new PointF((random.nextFloat() - 0.5f) * 50, (random.nextFloat() - 0.5f) * 50);
}
private void randomWalk(Random random, Display display, PointF point, PointF vector) {
point.x = (float) Math.max(Math.min(point.x + random.nextFloat() * vector.x,
display.getWidth()), 0);
point.y = (float) Math.max(Math.min(point.y + random.nextFloat() * vector.y,
display.getHeight()), 0);
}
/**
* Generates a random trackball event. This consists of a sequence of small moves, followed by
* an optional single click.
*
* TODO: Longpress.
* TODO: Meta state
* TODO: Parameterize the % clicked
* TODO: More useful than the random walk here would be to pick a single random direction
* and distance, and divvy it up into a random number of segments. (This would serve to
* generate fling gestures, which are important).
*
* @param random Random number source for positioning
*
*/
private void generateTrackballEvent(Random random) {
for (int i = 0; i < 10; ++i) {
// generate a small random step
int dX = random.nextInt(10) - 5;
int dY = random.nextInt(10) - 5;
mQ.addLast(new MonkeyTrackballEvent(MotionEvent.ACTION_MOVE)
.addPointer(0, dX, dY)
.setIntermediateNote(i > 0));
}
// 10% of trackball moves end with a click
if (0 == random.nextInt(10)) {
long downAt = SystemClock.uptimeMillis();
mQ.addLast(new MonkeyTrackballEvent(MotionEvent.ACTION_DOWN)
.setDownTime(downAt)
.addPointer(0, 0, 0)
.setIntermediateNote(true));
mQ.addLast(new MonkeyTrackballEvent(MotionEvent.ACTION_UP)
.setDownTime(downAt)
.addPointer(0, 0, 0)
.setIntermediateNote(false));
}
}
/**
* Generates a random screen rotation event.
*
* @param random Random number source for rotation degree.
*/
private void generateRotationEvent(Random random) {
mQ.addLast(new MonkeyRotationEvent(
SCREEN_ROTATION_DEGREES[random.nextInt(
SCREEN_ROTATION_DEGREES.length)],
random.nextBoolean()));
}
/**
* generate a random event based on mFactor
*/
private void generateEvents() {
float cls = mRandom.nextFloat();
int lastKey = 0;
if (cls < mFactors[FACTOR_TOUCH]) {
generatePointerEvent(mRandom, GESTURE_TAP);
return;
} else if (cls < mFactors[FACTOR_MOTION]) {
generatePointerEvent(mRandom, GESTURE_DRAG);
return;
} else if (cls < mFactors[FACTOR_PINCHZOOM]) {
generatePointerEvent(mRandom, GESTURE_PINCH_OR_ZOOM);
return;
} else if (cls < mFactors[FACTOR_TRACKBALL]) {
generateTrackballEvent(mRandom);
return;
} else if (cls < mFactors[FACTOR_ROTATION]) {
generateRotationEvent(mRandom);
return;
}
// The remaining event categories are injected as key events
for (;;) {
if (cls < mFactors[FACTOR_NAV]) {
lastKey = NAV_KEYS[mRandom.nextInt(NAV_KEYS.length)];
} else if (cls < mFactors[FACTOR_MAJORNAV]) {
lastKey = MAJOR_NAV_KEYS[mRandom.nextInt(MAJOR_NAV_KEYS.length)];
} else if (cls < mFactors[FACTOR_SYSOPS]) {
lastKey = SYS_KEYS[mRandom.nextInt(SYS_KEYS.length)];
} else if (cls < mFactors[FACTOR_APPSWITCH]) {
MonkeyActivityEvent e = new MonkeyActivityEvent(mMainApps.get(
mRandom.nextInt(mMainApps.size())));
mQ.addLast(e);
return;
} else if (cls < mFactors[FACTOR_FLIP]) {
MonkeyFlipEvent e = new MonkeyFlipEvent(mKeyboardOpen);
mKeyboardOpen = !mKeyboardOpen;
mQ.addLast(e);
return;
} else {
lastKey = 1 + mRandom.nextInt(KeyEvent.getMaxKeyCode() - 1);
}
if (lastKey != KeyEvent.KEYCODE_POWER
&& lastKey != KeyEvent.KEYCODE_ENDCALL
&& PHYSICAL_KEY_EXISTS[lastKey]) {
break;
}
}
MonkeyKeyEvent e = new MonkeyKeyEvent(KeyEvent.ACTION_DOWN, lastKey);
mQ.addLast(e);
e = new MonkeyKeyEvent(KeyEvent.ACTION_UP, lastKey);
mQ.addLast(e);
}
public boolean validate() {
//check factors
return adjustEventFactors();
}
public void setVerbose(int verbose) {
mVerbose = verbose;
}
/**
* generate an activity event
*/
public void generateActivity() {
MonkeyActivityEvent e = new MonkeyActivityEvent(mMainApps.get(
mRandom.nextInt(mMainApps.size())));
mQ.addLast(e);
}
/**
* if the queue is empty, we generate events first
* @return the first event in the queue
*/
public MonkeyEvent getNextEvent() {
if (mQ.isEmpty()) {
generateEvents();
}
mEventCount++;
MonkeyEvent e = mQ.getFirst();
mQ.removeFirst();
return e;
}
}