/** * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. * * Copyright 2012-2015 the original author or authors. */ package org.assertj.swing.test.swing; import static org.assertj.core.util.Preconditions.checkNotNull; import static org.assertj.swing.edt.GuiActionRunner.execute; import static org.assertj.swing.test.task.FrameShowTask.packAndShow; import static org.assertj.swing.test.task.FrameShowTask.waitForShowing; import static org.assertj.swing.test.task.WindowDestroyTask.hideAndDispose; import java.awt.Component; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Point; import javax.annotation.Nonnull; import javax.swing.JFrame; import org.assertj.swing.annotation.RunsInCurrentThread; import org.assertj.swing.annotation.RunsInEDT; /** * The base {@code Window} for all GUI tests. * * @author Alex Ruiz */ public class TestWindow extends JFrame { static final Point DEFAULT_WINDOW_LOCATION = new Point(100, 100); /** * Creates a new {@link TestWindow} and displays it on the screen. This method is executed in the event dispatch * thread (EDT). * * @param testClass the class of the test where the window to create will be used. The simple name of the given class * will be used as the title of the created window. * @return the created window. */ @RunsInEDT public static @Nonnull TestWindow createAndShowNewWindow(final @Nonnull Class<?> testClass) { TestWindow result = execute(() -> { TestWindow window = createInCurrentThread(testClass); TestWindow.display(window); return window; }); result = checkNotNull(result); waitForShowing(result); return result; } /** * Creates a new {@link TestWindow}. This method is executed in the event dispatch thread (EDT). * * @param testClass the class of the test where the window to create will be used. The simple name of the given class * will be used as the title of the created window. * @return the created window. */ @RunsInEDT public static @Nonnull TestWindow createNewWindow(final @Nonnull Class<?> testClass) { TestWindow result = execute(() -> createInCurrentThread(testClass)); return checkNotNull(result); } private static @Nonnull TestWindow createInCurrentThread(@Nonnull Class<?> testClass) { return new TestWindow(testClass); } /** * <p> * Creates a new {@link TestWindow}. * </p> * * <p> * <b>Note:</b> This method is accessed in the current executing thread. Such thread may or may not be the event * dispatch thread (EDT). Client code must call this method from the EDT. * </p> * * @param testClass the class of the test where the window to create will be used. The simple name of the given class * will be used as the title of the created window. */ @RunsInCurrentThread protected TestWindow(@Nonnull Class<?> testClass) { setTitle(testClass.getSimpleName()); setLayout(new FlowLayout()); chooseLookAndFeel(); } /** * <p> * Adds the given GUI components to this window. * </p> * * <p> * <b>Note:</b> This method is accessed in the current executing thread. Such thread may or may not be the event * dispatch thread (EDT). Client code must call this method from the EDT. * </p> * * @param components the components to add. */ @RunsInCurrentThread public void addComponents(@Nonnull Component... components) { for (Component c : components) { add(c); } } /** * Displays this window on the screen. This method is executed in the event dispatch thread (EDT). */ @RunsInEDT public void display() { execute(() -> display(TestWindow.this)); waitForShowing(TestWindow.this); } /** * <p> * Displays the given window on the screen. * </p> * * <p> * <b>Note:</b> This method is accessed in the current executing thread. Such thread may or may not be the event * dispatch thread (EDT). Client code must call this method from the EDT. * </p> * * @param w the window to display on the screen. * @return the displayed window. */ @RunsInCurrentThread protected static @Nonnull <T extends TestWindow> T display(@Nonnull T w) { w.setLocation(DEFAULT_WINDOW_LOCATION); packAndShow(w); return w; } /** * Displays this window on the screen using the given dimension as its preferred size. This method is executed in the * event dispatch thread (EDT). * * @param preferredSize the preferred size to set to this window before displaying it on the screen. */ @RunsInEDT public void display(final @Nonnull Dimension preferredSize) { execute(() -> display(TestWindow.this, preferredSize)); } /** * <p> * Displays the given window on the screen using the given dimension as its preferred size. * </p> * * <p> * <b>Note:</b> This method is accessed in the current executing thread. Such thread may or may not be the event * dispatch thread (EDT). Client code must call this method from the EDT. * </p> * * @param window the window to display on the screen. * @param preferredSize the preferred size to set to the given window before displaying it on the screen. */ @RunsInCurrentThread protected static void display(@Nonnull TestWindow window, @Nonnull Dimension preferredSize) { window.setLocation(DEFAULT_WINDOW_LOCATION); packAndShow(window, preferredSize); } /** * <p> * Chooses the look and feel. * </p> * * <p> * <b>Note:</b> This method is accessed in the current executing thread. Such thread may or may not be the event * dispatch thread (EDT). Client code must call this method from the EDT. * </p> */ @RunsInCurrentThread protected void chooseLookAndFeel() { } /** * Hides and disposes this window. This method is executed in the event dispatch thread (EDT). */ @RunsInEDT public void destroy() { execute(() -> destroy(TestWindow.this)); } /** * <p> * Hides and disposes the given window. * </p> * * <p> * <b>Note:</b> This method is accessed in the current executing thread. Such thread may or may not be the event * dispatch thread (EDT). Client code must call this method from the EDT. * </p> * * @param window the window to destroy. */ @RunsInCurrentThread protected static void destroy(@Nonnull TestWindow window) { hideAndDispose(window); } }