/*******************************************************************************
* This file is part of ASkyBlock.
*
* ASkyBlock is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ASkyBlock is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ASkyBlock. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.wasteofplastic.askyblock.events;
import java.util.UUID;
import org.bukkit.event.Cancellable;
import com.wasteofplastic.askyblock.Island;
/**
* This event is fired after ASkyBlock calculates an island level but before it is communicated
* to the player.
* Use getLevel() to see the level calculated and setLevel() to change it.
* Canceling this event will result in no change in level.
* See IslandPostLevelEvent to cancel notifications to the player.
*
* @author tastybento
*
*/
public class IslandPreLevelEvent extends ASkyBlockEvent implements Cancellable {
private int level;
private boolean cancelled;
private int points;
/**
* @param player
* @param island
* @param level
*/
public IslandPreLevelEvent(UUID player, Island island, int level) {
super(player, island);
this.level = level;
}
/**
* @return the level
*/
public int getLevel() {
return level;
}
/**
* @param level the level to set
*/
public void setLevel(int level) {
this.level = level;
}
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
/**
* Set the number of blocks the player requires to reach the next level.
* If this is set to a negative number, the player will not be informed of
* how many points they need to reach the next level.
* @param points
*/
public void setPointsToNextLevel(int points) {
this.points = points;
}
/**
* @return the number of points
*/
public int getPointsToNextLevel() {
return points;
}
}