/* $Id: FigSignal.java 17753 2010-01-11 19:49:55Z linus $ ******************************************************************************* * Copyright (c) 2010 Contributors - see below * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Tom Morris * Bob Tarling ******************************************************************************* * * Some portions of this file was previously release using the BSD License: */ // $Id: FigSignal.java 17753 2010-01-11 19:49:55Z linus $ // Copyright (c) 2007-2009 The Regents of the University of California. All // Rights Reserved. Permission to use, copy, modify, and distribute this // software and its documentation without fee, and without a written // agreement is hereby granted, provided that the above copyright notice // and this paragraph appear in all copies. This software program and // documentation are copyrighted by The Regents of the University of // California. The software program and documentation are supplied "AS // IS", without any accompanying services from The Regents. The Regents // does not warrant that the operation of the program will be // uninterrupted or error-free. The end-user understands that the program // was developed for research purposes and is advised not to rely // exclusively on the program for any reason. IN NO EVENT SHALL THE // UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, // SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, // ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF // THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF // SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE // PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF // CALIFORNIA HAS NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT, // UPDATES, ENHANCEMENTS, OR MODIFICATIONS. package org.argouml.uml.diagram.static_structure.ui; import java.awt.Rectangle; import java.awt.event.MouseEvent; import java.util.Vector; import org.argouml.uml.diagram.DiagramSettings; import org.argouml.uml.diagram.ui.FigAttributesCompartment; import org.tigris.gef.base.Selection; /** * Class to display graphics for a UML Signal in a diagram. * <p> * A Signal has a keyword "signal", possibly some stereotypes, and a name. * It may also have attributes - the UML standard document * contains an example diagram showing this. * A Signal may have operations. * * @author Tom Morris */ public class FigSignal extends FigClassifierBox { /** * Construct a Fig representing a Signal. * * @param owner owning Signal * @param bounds position and size * @param settings render settings */ public FigSignal(Object owner, Rectangle bounds, DiagramSettings settings) { super(owner, bounds, settings); constructFigs(bounds); } private void constructFigs(Rectangle bounds) { enableSizeChecking(false); setSuppressCalcBounds(true); getStereotypeFig().setKeyword("signal"); getStereotypeFig().setVisible(true); /* The next line is needed so that we have the right dimension * when drawing this Fig on the diagram by pressing down * the mouse button, even before releasing the mouse button: */ getNameFig().setTopMargin( getStereotypeFig().getMinimumSize().height); addFig(getBigPort()); addFig(getNameFig()); /* Stereotype covers NameFig: */ addFig(getStereotypeFig()); /* Compartments from top to bottom: */ addFig(new FigAttributesCompartment( getOwner(), DEFAULT_COMPARTMENT_BOUNDS, getSettings())); addFig(getOperationsFig()); // Make all the parts match the main fig setFilled(true); setFillColor(FILL_COLOR); setLineColor(LINE_COLOR); setLineWidth(LINE_WIDTH); // by default, do not show operations nor attributes: setOperationsVisible(false); setAttributesVisible(false); /* Set the drop location in the case of D&D: */ if (bounds != null) { setLocation(bounds.x, bounds.y); } setSuppressCalcBounds(false); setBounds(getBounds()); enableSizeChecking(true); } @Override public Selection makeSelection() { return new SelectionSignal(this); } @Override public Vector getPopUpActions(MouseEvent me) { Vector popUpActions = super.getPopUpActions(me); // TODO: Do we have anything to add here? return popUpActions; } }