/* $Id: FigSignal.java 17753 2010-01-11 19:49:55Z linus $
*******************************************************************************
* Copyright (c) 2010 Contributors - see below
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Tom Morris
* Bob Tarling
*******************************************************************************
*
* Some portions of this file was previously release using the BSD License:
*/
// $Id: FigSignal.java 17753 2010-01-11 19:49:55Z linus $
// Copyright (c) 2007-2009 The Regents of the University of California. All
// Rights Reserved. Permission to use, copy, modify, and distribute this
// software and its documentation without fee, and without a written
// agreement is hereby granted, provided that the above copyright notice
// and this paragraph appear in all copies. This software program and
// documentation are copyrighted by The Regents of the University of
// California. The software program and documentation are supplied "AS
// IS", without any accompanying services from The Regents. The Regents
// does not warrant that the operation of the program will be
// uninterrupted or error-free. The end-user understands that the program
// was developed for research purposes and is advised not to rely
// exclusively on the program for any reason. IN NO EVENT SHALL THE
// UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS,
// ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF
// THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF
// SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE
// PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF
// CALIFORNIA HAS NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT,
// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
package org.argouml.uml.diagram.static_structure.ui;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.util.Vector;
import org.argouml.uml.diagram.DiagramSettings;
import org.argouml.uml.diagram.ui.FigAttributesCompartment;
import org.tigris.gef.base.Selection;
/**
* Class to display graphics for a UML Signal in a diagram.
* <p>
* A Signal has a keyword "signal", possibly some stereotypes, and a name.
* It may also have attributes - the UML standard document
* contains an example diagram showing this.
* A Signal may have operations.
*
* @author Tom Morris
*/
public class FigSignal extends FigClassifierBox {
/**
* Construct a Fig representing a Signal.
*
* @param owner owning Signal
* @param bounds position and size
* @param settings render settings
*/
public FigSignal(Object owner, Rectangle bounds, DiagramSettings settings) {
super(owner, bounds, settings);
constructFigs(bounds);
}
private void constructFigs(Rectangle bounds) {
enableSizeChecking(false);
setSuppressCalcBounds(true);
getStereotypeFig().setKeyword("signal");
getStereotypeFig().setVisible(true);
/* The next line is needed so that we have the right dimension
* when drawing this Fig on the diagram by pressing down
* the mouse button, even before releasing the mouse button: */
getNameFig().setTopMargin(
getStereotypeFig().getMinimumSize().height);
addFig(getBigPort());
addFig(getNameFig());
/* Stereotype covers NameFig: */
addFig(getStereotypeFig());
/* Compartments from top to bottom: */
addFig(new FigAttributesCompartment(
getOwner(),
DEFAULT_COMPARTMENT_BOUNDS,
getSettings()));
addFig(getOperationsFig());
// Make all the parts match the main fig
setFilled(true);
setFillColor(FILL_COLOR);
setLineColor(LINE_COLOR);
setLineWidth(LINE_WIDTH);
// by default, do not show operations nor attributes:
setOperationsVisible(false);
setAttributesVisible(false);
/* Set the drop location in the case of D&D: */
if (bounds != null) {
setLocation(bounds.x, bounds.y);
}
setSuppressCalcBounds(false);
setBounds(getBounds());
enableSizeChecking(true);
}
@Override
public Selection makeSelection() {
return new SelectionSignal(this);
}
@Override
public Vector getPopUpActions(MouseEvent me) {
Vector popUpActions = super.getPopUpActions(me);
// TODO: Do we have anything to add here?
return popUpActions;
}
}