/**
* This file is part of Archiv-Editor.
*
* The software Archiv-Editor serves as a client user interface for working with
* the Person Data Repository. See: pdr.bbaw.de
*
* The software Archiv-Editor was developed at the Berlin-Brandenburg Academy
* of Sciences and Humanities, Jägerstr. 22/23, D-10117 Berlin.
* www.bbaw.de
*
* Copyright (C) 2010-2013 Berlin-Brandenburg Academy
* of Sciences and Humanities
*
* The software Archiv-Editor was developed by @author: Christoph Plutte.
*
* Archiv-Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Archiv-Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Archiv-Editor.
* If not, see <http://www.gnu.org/licenses/lgpl-3.0.html>.
*/
package org.bbaw.pdr.ae.view.main.commands;
import org.bbaw.pdr.ae.view.control.dialogs.SelectObjectDialog;
import org.eclipse.core.commands.AbstractHandler;
import org.eclipse.core.commands.ExecutionEvent;
import org.eclipse.core.commands.ExecutionException;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;
import org.eclipse.ui.IWorkbench;
import org.eclipse.ui.PlatformUI;
/**
* @author cplutte opens the dialog to select an object i.e. a Person, Aspect,
* or Source to be related to the current object.
*/
public class OpenSelectObjectDialogHandler extends AbstractHandler
{
/**
* execute method.
* @param event to be executed.
* @throws ExecutionException ee.
* @return null.
*/
@Override
public final Object execute(final ExecutionEvent event) throws ExecutionException
{
IWorkbench workbench = PlatformUI.getWorkbench();
Display display = workbench.getDisplay();
Shell shell = new Shell(display);
SelectObjectDialog dialog = new SelectObjectDialog(shell, 0);
dialog.open();
// dialog.create();
// if (dialog.open() == Window.OK) {
// }
return null;
}
}