package org.red5.server.net;
/*
* RED5 Open Source Flash Server - http://code.google.com/p/red5/
*
* Copyright (c) 2006-2010 by respective authors (see below). All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation; either version 2.1 of the License, or (at your option) any later
* version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
* Represents current state of protocol.
*/
public class ProtocolState {
/**
* Session key constant.
*/
public static final String SESSION_KEY = "protocol_state";
/**
* Decoding finished successfully state constant.
*/
public static byte DECODER_OK = 0x00;
/**
* Deconding continues state constant.
*/
public static byte DECODER_CONTINUE = 0x01;
/**
* Decoder is buffering state constant.
*/
public static byte DECODER_BUFFER = 0x02;
/**
* Classes like the RTMP state object will extend this marker interface.
*/
private int decoderBufferAmount;
/**
* Current decoder state, decoder is stopped by default.
*/
private byte decoderState = DECODER_OK;
/**
* Returns current buffer amount.
*
* @return Buffer amount
*/
public int getDecoderBufferAmount() {
return decoderBufferAmount;
}
/**
* Specifies buffer decoding amount
*
* @param amount Buffer decoding amount
*/
public void bufferDecoding(int amount) {
decoderState = DECODER_BUFFER;
decoderBufferAmount = amount;
}
/**
* Set decoding state as "needed to be continued".
*/
public void continueDecoding() {
decoderState = DECODER_CONTINUE;
}
/**
* Checks whether remaining buffer size is greater or equal than buffer amount and so if it makes sense to start decoding.
*
* @param remaining Remaining buffer size
* @return <code>true</code> if there is data to decode, <code>false</code> otherwise
*/
public boolean canStartDecoding(int remaining) {
if (remaining >= decoderBufferAmount) {
return true;
} else {
return false;
}
}
/**
* Starts decoding. Sets state to "ready" and clears buffer amount.
*/
public void startDecoding() {
decoderState = DECODER_OK;
decoderBufferAmount = 0;
}
/**
* Checks whether decoding is complete.
*
* @return <code>true</code> if decoding has finished, <code>false</code> otherwise
*/
public boolean hasDecodedObject() {
return (decoderState == DECODER_OK);
}
/**
* Checks whether decoding process can be continued.
*
* @return <code>true</code> if decoding can be continued, <code>false</code> otherwise
*/
public boolean canContinueDecoding() {
return (decoderState != DECODER_BUFFER);
}
}