package org.red5.server.net; /* * RED5 Open Source Flash Server - http://code.google.com/p/red5/ * * Copyright (c) 2006-2010 by respective authors (see below). All rights reserved. * * This library is free software; you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation; either version 2.1 of the License, or (at your option) any later * version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * Represents current state of protocol. */ public class ProtocolState { /** * Session key constant. */ public static final String SESSION_KEY = "protocol_state"; /** * Decoding finished successfully state constant. */ public static byte DECODER_OK = 0x00; /** * Deconding continues state constant. */ public static byte DECODER_CONTINUE = 0x01; /** * Decoder is buffering state constant. */ public static byte DECODER_BUFFER = 0x02; /** * Classes like the RTMP state object will extend this marker interface. */ private int decoderBufferAmount; /** * Current decoder state, decoder is stopped by default. */ private byte decoderState = DECODER_OK; /** * Returns current buffer amount. * * @return Buffer amount */ public int getDecoderBufferAmount() { return decoderBufferAmount; } /** * Specifies buffer decoding amount * * @param amount Buffer decoding amount */ public void bufferDecoding(int amount) { decoderState = DECODER_BUFFER; decoderBufferAmount = amount; } /** * Set decoding state as "needed to be continued". */ public void continueDecoding() { decoderState = DECODER_CONTINUE; } /** * Checks whether remaining buffer size is greater or equal than buffer amount and so if it makes sense to start decoding. * * @param remaining Remaining buffer size * @return <code>true</code> if there is data to decode, <code>false</code> otherwise */ public boolean canStartDecoding(int remaining) { if (remaining >= decoderBufferAmount) { return true; } else { return false; } } /** * Starts decoding. Sets state to "ready" and clears buffer amount. */ public void startDecoding() { decoderState = DECODER_OK; decoderBufferAmount = 0; } /** * Checks whether decoding is complete. * * @return <code>true</code> if decoding has finished, <code>false</code> otherwise */ public boolean hasDecodedObject() { return (decoderState == DECODER_OK); } /** * Checks whether decoding process can be continued. * * @return <code>true</code> if decoding can be continued, <code>false</code> otherwise */ public boolean canContinueDecoding() { return (decoderState != DECODER_BUFFER); } }