/* ====================================================================
*
* The ObjectStyle Group Software License, Version 1.0
*
* Copyright (c) 2005 - 2006 The ObjectStyle Group
* and individual authors of the software. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution, if
* any, must include the following acknowlegement:
* "This product includes software developed by the
* ObjectStyle Group (http://objectstyle.org/)."
* Alternately, this acknowlegement may appear in the software itself,
* if and wherever such third-party acknowlegements normally appear.
*
* 4. The names "ObjectStyle Group" and "Cayenne"
* must not be used to endorse or promote products derived
* from this software without prior written permission. For written
* permission, please contact andrus@objectstyle.org.
*
* 5. Products derived from this software may not be called "ObjectStyle"
* nor may "ObjectStyle" appear in their names without prior written
* permission of the ObjectStyle Group.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE OBJECTSTYLE GROUP OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the ObjectStyle Group. For more
* information on the ObjectStyle Group, please see
* <http://objectstyle.org/>.
*
*/package org.objectstyle.wolips.wizards.actions;
import org.eclipse.core.runtime.CoreException;
import org.eclipse.jface.action.Action;
import org.eclipse.jface.action.IAction;
import org.eclipse.jface.viewers.ISelection;
import org.eclipse.jface.viewers.IStructuredSelection;
import org.eclipse.jface.wizard.WizardDialog;
import org.eclipse.swt.widgets.Shell;
import org.eclipse.ui.INewWizard;
import org.eclipse.ui.IWorkbenchWindow;
import org.eclipse.ui.IWorkbenchWindowActionDelegate;
import org.eclipse.ui.PlatformUI;
import org.objectstyle.wolips.baseforuiplugins.utils.WorkbenchUtilities;
import org.objectstyle.wolips.wizards.WizardsPlugin;
/**
* @author uli
*/
public abstract class AbstractOpenWizardAction extends Action implements IWorkbenchWindowActionDelegate {
private IStructuredSelection currentSelection;
/**
* Creates the action.
*/
protected AbstractOpenWizardAction() {
super();
}
public void run() {
Shell shell = WorkbenchUtilities.getActiveWorkbenchShell();
try {
INewWizard wizard = createWizard();
wizard.init(PlatformUI.getWorkbench(), currentSelection);
WizardDialog dialog = new WizardDialog(shell, wizard);
dialog.create();
dialog.open();
} catch (CoreException e) {
WizardsPlugin.getDefault().log(e);
}
}
/**
* Creates and configures the wizard. This method should only be called
* once.
*
* @return returns the created wizard.
* @throws CoreException
* exception is thrown when the creation was not successful.
*/
abstract protected INewWizard createWizard() throws CoreException;
public void dispose() {
// nothing to do here
}
public void init(IWorkbenchWindow window) {
// nothing to do here
}
public void run(IAction action) {
run();
}
public void selectionChanged(IAction action, ISelection selection) {
if (selection != null && selection instanceof IStructuredSelection) {
this.currentSelection = (IStructuredSelection) selection;
} else {
this.currentSelection = null;
}
}
}