/*
* Copyright 2015 Daniel Dittmar
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package dan.dit.whatsthat.util.flatworld.collision;
import java.util.List;
import dan.dit.whatsthat.util.flatworld.world.Actor;
/**
* Created by daniel on 05.06.15.
*/
public abstract class CollisionController {
public interface CollisionCallback {
void onCollision(Actor colliding1, Actor colliding2);
}
public void checkCollision(List<Actor> toCheck, CollisionCallback callback) {
for (int i = 0; i < toCheck.size(); i++) {
Actor curr = toCheck.get(i);
for (int j = i + 1; j < toCheck.size(); j++) {
Actor subCheck = toCheck.get(j);
if (checkCollision(subCheck.getHitbox(), curr.getHitbox())) {
callback.onCollision(subCheck, curr);
}
}
}
}
public abstract boolean checkCollision(Hitbox box1, Hitbox box2);
}