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package webcamstudio.sources.effects;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import javax.swing.JPanel;
import webcamstudio.sources.effects.controls.PerspectiveControl;
/**
*
* @author pballeux (modified by karl)
*/
public class Perspective extends Effect {
private final com.jhlabs.image.PerspectiveFilter filter = new com.jhlabs.image.PerspectiveFilter();
private float x1 = 0;
private float y1 = 0;
private float x2 = 0;
private float y2 = 0;
private float x3 = 0;
private float y3 = 0;
private float x4 = 0;
private float y4 = 0;
@Override
public void applyEffect(BufferedImage img) {
int w = img.getWidth();
int h = img.getHeight();
filter.setCorners(x1, y1, w+x2, y2, w+x3, h+y3, x4, h+y4);
Graphics2D buffer = img.createGraphics();
buffer.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_SPEED);
buffer.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_OFF);
buffer.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);
buffer.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,
RenderingHints.VALUE_FRACTIONALMETRICS_OFF);
buffer.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING,
RenderingHints.VALUE_COLOR_RENDER_SPEED);
buffer.setRenderingHint(RenderingHints.KEY_DITHERING,
RenderingHints.VALUE_DITHER_DISABLE);
BufferedImage temp = filter.filter(img, null);
buffer.setBackground(new Color(0, 0, 0, 0));
buffer.clearRect(0, 0, w, h);
buffer.drawImage(temp, 0, 0, w, h, 0, 0, temp.getWidth(), temp.getHeight(), null);
buffer.dispose();
}
@Override
public JPanel getControl() {
return new PerspectiveControl(this);
}
@Override
public boolean needApply(){
return needApply= true;
}
/**
* @return the x1
*/
public float getX1() {
return x1;
}
/**
* @param x1 the x1 to set
*/
public void setX1(float x1) {
this.x1 = x1;
}
/**
* @return the y1
*/
public float getY1() {
return y1;
}
/**
* @param y1 the y1 to set
*/
public void setY1(float y1) {
this.y1 = y1;
}
/**
* @return the x3
*/
public float getX3() {
return x3;
}
/**
* @param x3 the x3 to set
*/
public void setX3(float x3) {
this.x3 = x3;
}
/**
* @return the y3
*/
public float getY3() {
return y3;
}
/**
* @param y3 the y3 to set
*/
public void setY3(float y3) {
this.y3 = y3;
}
@Override
public void resetFX() {
// nothing here.
}
}