/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package webcamstudio.sources.effects; import java.awt.Color; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.image.BufferedImage; import javax.swing.JPanel; import webcamstudio.sources.effects.controls.PerspectiveControl; /** * * @author pballeux (modified by karl) */ public class Perspective extends Effect { private final com.jhlabs.image.PerspectiveFilter filter = new com.jhlabs.image.PerspectiveFilter(); private float x1 = 0; private float y1 = 0; private float x2 = 0; private float y2 = 0; private float x3 = 0; private float y3 = 0; private float x4 = 0; private float y4 = 0; @Override public void applyEffect(BufferedImage img) { int w = img.getWidth(); int h = img.getHeight(); filter.setCorners(x1, y1, w+x2, y2, w+x3, h+y3, x4, h+y4); Graphics2D buffer = img.createGraphics(); buffer.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED); buffer.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); buffer.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); buffer.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_OFF); buffer.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_SPEED); buffer.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DISABLE); BufferedImage temp = filter.filter(img, null); buffer.setBackground(new Color(0, 0, 0, 0)); buffer.clearRect(0, 0, w, h); buffer.drawImage(temp, 0, 0, w, h, 0, 0, temp.getWidth(), temp.getHeight(), null); buffer.dispose(); } @Override public JPanel getControl() { return new PerspectiveControl(this); } @Override public boolean needApply(){ return needApply= true; } /** * @return the x1 */ public float getX1() { return x1; } /** * @param x1 the x1 to set */ public void setX1(float x1) { this.x1 = x1; } /** * @return the y1 */ public float getY1() { return y1; } /** * @param y1 the y1 to set */ public void setY1(float y1) { this.y1 = y1; } /** * @return the x3 */ public float getX3() { return x3; } /** * @param x3 the x3 to set */ public void setX3(float x3) { this.x3 = x3; } /** * @return the y3 */ public float getY3() { return y3; } /** * @param y3 the y3 to set */ public void setY3(float y3) { this.y3 = y3; } @Override public void resetFX() { // nothing here. } }