package com.ab.view.progress;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Shader.TileMode;
import android.util.AttributeSet;
import android.view.View;
import com.ab.view.listener.AbOnProgressListener;
@SuppressLint("DrawAllocation")
public class AbHorizontalProgressBar extends View {
private int progress = 0;
private int max = 100;
//绘制轨迹
private Paint pathPaint = null;
//绘制填充
private Paint fillPaint = null;
//路径宽度
private int pathWidth = 35;
/** The width. */
private int width;
/** The height. */
private int height;
//灰色轨迹
private int pathColor = 0xFFF0EEDF;
private int pathBorderColor = 0xFFD2D1C4;
//梯度渐变的填充颜色
private int[] fillColors = new int[] {0xFF3DF346,0xFF02C016};
// 指定了光源的方向和环境光强度来添加浮雕效果
private EmbossMaskFilter emboss = null;
// 设置光源的方向
float[] direction = new float[]{1,1,1};
//设置环境光亮度
float light = 0.4f;
// 选择要应用的反射等级
float specular = 6;
// 向 mask应用一定级别的模糊
float blur = 3.5f;
//指定了一个模糊的样式和半径来处理 Paint 的边缘
private BlurMaskFilter mBlur = null;
//监听器
private AbOnProgressListener mAbOnProgressListener = null;
//view重绘的标记
private boolean reset = false;
public int getProgress() {
return progress;
}
public void setProgress(int progress) {
this.progress = progress;
this.invalidate();
if(this.mAbOnProgressListener!=null){
if(this.max <= this.progress){
this.mAbOnProgressListener.onComplete(progress);
}else{
this.mAbOnProgressListener.onProgress(progress);
}
}
}
public int getMax() {
return max;
}
public void setMax(int max) {
this.max = max;
}
public AbHorizontalProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
pathPaint = new Paint();
// 设置是否抗锯齿
pathPaint.setAntiAlias(true);
// 帮助消除锯齿
pathPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
pathPaint.setStyle(Paint.Style.FILL);
pathPaint.setDither(true);
//pathPaint.setStrokeJoin(Paint.Join.ROUND);
fillPaint = new Paint();
// 设置是否抗锯齿
fillPaint.setAntiAlias(true);
// 帮助消除锯齿
fillPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
fillPaint.setStyle(Paint.Style.FILL);
fillPaint.setDither(true);
//fillPaint.setStrokeJoin(Paint.Join.ROUND);
emboss = new EmbossMaskFilter(direction,light,specular,blur);
mBlur = new BlurMaskFilter(20, BlurMaskFilter.Blur.NORMAL);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(reset){
canvas.drawColor(Color.TRANSPARENT);
reset = false;
}
this.width = getMeasuredWidth();
this.height = getMeasuredHeight();
// 设置画笔颜色
pathPaint.setColor(pathColor);
// 设置画笔宽度
pathPaint.setStrokeWidth(pathWidth);
//添加浮雕效果
pathPaint.setMaskFilter(emboss);
canvas.drawRect(0, 0, this.width, this.height, pathPaint);
pathPaint.setColor(pathBorderColor);
canvas.drawRect(0, 0, this.width, this.height, pathPaint);
LinearGradient linearGradient = new LinearGradient(0, 0, this.width, this.height,
fillColors[0], fillColors[1], TileMode.CLAMP);
fillPaint.setShader(linearGradient);
//模糊效果
fillPaint.setMaskFilter(mBlur);
//设置线的类型,边是圆的
fillPaint.setStrokeCap(Paint.Cap.ROUND);
fillPaint.setStrokeWidth(pathWidth);
canvas.drawRect(0, 0, ((float) progress / max) * this.width,this.height, fillPaint);
}
public AbOnProgressListener getAbOnProgressListener() {
return mAbOnProgressListener;
}
public void setAbOnProgressListener(AbOnProgressListener mAbOnProgressListener) {
this.mAbOnProgressListener = mAbOnProgressListener;
}
/**
*
* 描述:重置进度
* @throws
*/
public void reset(){
reset = true;
this.progress = 0;
this.invalidate();
}
}