package universalteam.universalcore.utils; /** * <p/> * This is the Legacy Energy we are going to be using in the future once * we have the time to create a better Energy API for the mods we make * <p/> * This can be deleted someday; */ public class PowerUtil { public final int MJ_TO_PV = 3; // Ratio of MJ To PV (BuildCraft) public final int EU_TO_PV = 7; // Ratio of EU To PV (IndustrialCraft) public final int UE_TO_PV = 8; // Ratio of UE To PV (Universal Electricity) public final int RF_TO_PV = 13; // Ratio of RF To PV(Thermal Expansion/CofHCore) }