package universalteam.universalcore.utils;
/**
* <p/>
* This is the Legacy Energy we are going to be using in the future once
* we have the time to create a better Energy API for the mods we make
* <p/>
* This can be deleted someday;
*/
public class PowerUtil
{
public final int MJ_TO_PV = 3; // Ratio of MJ To PV (BuildCraft)
public final int EU_TO_PV = 7; // Ratio of EU To PV (IndustrialCraft)
public final int UE_TO_PV = 8; // Ratio of UE To PV (Universal Electricity)
public final int RF_TO_PV = 13; // Ratio of RF To PV(Thermal Expansion/CofHCore)
}