/*******************************************************************************
* TurtleKit 3 - Agent Based and Artificial Life Simulation Platform
* Copyright (C) 2011-2014 Fabien Michel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package turtlekit.preypredator;
import java.awt.Color;
import turtlekit.kernel.Turtle;
import turtlekit.kernel.TurtleKit.Option;
import turtlekit.viewer.PopulationCharter;
import turtlekit.viewer.TKDefaultViewer;
@SuppressWarnings("serial")
public class Predator extends Turtle
{
private Prey target;
private int visionRadius = 10;
@Override
protected void activate() {
super.activate();
playRole("predator");
setNextAction("live");
setColor(Color.red);
randomLocation();
randomHeading();
// setLogLevel(Level.INFO);
}
public String live()
{
setTarget(towardsPrey());
wiggle(20);
// step();
return "live";
}
/**
* @return
*
*/
public Prey towardsPrey() {
Prey p = getNearestTurtle(getVisionRadius(), Prey.class);
if (p != null) {
setHeadingTowards(p);
}
return p;
}
public static void main(String[] args) {
executeThisTurtle(500
,Option.turtles.toString(),Prey.class.getName()+",10000"
// ,Option.cuda.toString()
,Option.viewers.toString(),PopulationCharter.class.getName()+";"+TKDefaultViewer.class.getName()
,Option.startSimu.toString()
// ,Option.scheduler.toString(),BenchScheduler.class.getName()
);
}
public int getVisionRadius() {
return visionRadius;
}
public void setVisionRadius(int visionRadius) {
this.visionRadius = visionRadius;
}
public Prey getTarget() {
if (target != null && ! target.isAlive()) {
target = null;
}
return target;
}
public void setTarget(Prey target) {
this.target = target;
}
}