package edu.cmu.cs.eyetrack.test; public class SingleRunScore { private long frameCountOverall = 0; private long frameCountOnTarget = 0; private long fixationPointCount = 0; private long fixationNearDistractorNotTargetCount = 0; private double score; public SingleRunScore() { } public long getFrameCountOverall() { return frameCountOverall; } public void setFrameCountOverall(long frameCountOverall) { this.frameCountOverall = frameCountOverall; } public long getFrameCountOnTarget() { return frameCountOnTarget; } public void setFrameCountOnTarget(long frameCountOnTarget) { this.frameCountOnTarget = frameCountOnTarget; } public double getScore() { return score; } public void setScore(double score) { this.score = score; } public long getFixationPointCount() { return fixationPointCount; } public void setFixationPointCount(long fixationPointCount) { this.fixationPointCount = fixationPointCount; } public long getFixationNearDistractorNotTargetCount() { return fixationNearDistractorNotTargetCount; } public void setFixationNearDistractorNotTargetCount( long fixationNearDistractorNotTargetCount) { this.fixationNearDistractorNotTargetCount = fixationNearDistractorNotTargetCount; } public SingleRunScore fakeTheScore() { this.frameCountOverall = -1; this.frameCountOnTarget = 0; this.fixationPointCount = -1; this.score = Double.NaN; return this; } }