package ttt.gl; import org.lwjgl.opengl.GL11; public class RenderGL { public static void push() { GL11.glPushMatrix(); } public static void pop() { GL11.glPopMatrix(); } public static void drawRect(int x, int y, int w, int h) { GL11.glBegin(GL11.GL_POLYGON); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + w, y); GL11.glVertex2f(x + w, y + h); GL11.glVertex2f(x, y + h); } GL11.glEnd(); } public static void translate(float x, float y) { GL11.glTranslatef(x, y, 0); } }