/**
* Copyright 2010 Daniel Guermeur and Amy Unruh
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* See http://connectrapp.appspot.com/ for a demo, and links to more information about this app and the book that it
* accompanies.
*/
package net.thesocialos.client.helper;
import net.thesocialos.shared.messages.Message;
import com.google.gwt.core.client.GWT;
import com.google.gwt.user.client.rpc.RemoteService;
import com.google.gwt.user.client.rpc.RemoteServiceRelativePath;
/**
* A GWT RPC service interface for RPC calls which are pushed to this game client.
* <p>
* This interface is odd in that the client doesn't actually make calls through this interface to the server. Instead
* the server uses server-side push to send GWT RPC encoded data to the client via an alternate transport. The
* definition of this interface helps to ensure that all the correct de-serialization code is generated for the client.
* A call to GWT.create on this service must be made to ensure the de-serialization code is actually generated.
*
* @author Toby Reyelts
*/
@RemoteServiceRelativePath("push_service")
public interface PushService extends RemoteService {
/**
* Utility/Convenience class. Use PushService.App.getInstance() to access static instance of PushServiceAsync
*/
public static class App {
private static final PushServiceAsync ourInstance = (PushServiceAsync) GWT.create(PushService.class);
public static PushServiceAsync getInstance() {
return ourInstance;
}
}
/**
* A dummy method ensuring that Message and all its subclasses are client serializable.
*/
Message receiveMessage();
}