/** * Copyright 2010 Daniel Guermeur and Amy Unruh * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. * * See http://connectrapp.appspot.com/ for a demo, and links to more information about this app and the book that it * accompanies. */ package net.thesocialos.client.helper; import net.thesocialos.shared.messages.Message; import com.google.gwt.core.client.GWT; import com.google.gwt.user.client.rpc.RemoteService; import com.google.gwt.user.client.rpc.RemoteServiceRelativePath; /** * A GWT RPC service interface for RPC calls which are pushed to this game client. * <p> * This interface is odd in that the client doesn't actually make calls through this interface to the server. Instead * the server uses server-side push to send GWT RPC encoded data to the client via an alternate transport. The * definition of this interface helps to ensure that all the correct de-serialization code is generated for the client. * A call to GWT.create on this service must be made to ensure the de-serialization code is actually generated. * * @author Toby Reyelts */ @RemoteServiceRelativePath("push_service") public interface PushService extends RemoteService { /** * Utility/Convenience class. Use PushService.App.getInstance() to access static instance of PushServiceAsync */ public static class App { private static final PushServiceAsync ourInstance = (PushServiceAsync) GWT.create(PushService.class); public static PushServiceAsync getInstance() { return ourInstance; } } /** * A dummy method ensuring that Message and all its subclasses are client serializable. */ Message receiveMessage(); }