package com.android.volley.toolbox; import android.content.Context; import android.graphics.Bitmap; import android.text.TextUtils; import android.util.AttributeSet; import android.view.ViewGroup.LayoutParams; import com.android.volley.VolleyError; import com.android.volley.toolbox.ImageLoader.ImageContainer; import com.android.volley.toolbox.ImageLoader.ImageListener; /** * Originally copied from volley. Modified to allow support for Match_parent * layout attributes. Handles fetching an image from a URL as well as the * life-cycle of the associated request. Copied as-is from Volley library. You * can always replace it with latest from Volley library and replace this file. * Merge changes. * * @author Tarandeep Singh */ public class NetworkImageTouchView extends TouchImageView { /** The URL of the network image to load */ private String mUrl; /** * Resource ID of the image to be used as a placeholder until the network * image is loaded. */ private int mDefaultImageId; /** * Resource ID of the image to be used if the network response fails. */ private int mErrorImageId; /** Local copy of the ImageLoader. */ private ImageLoader mImageLoader; /** Current ImageContainer. (either in-flight or finished) */ private ImageContainer mImageContainer; /** local bitmap variable */ private Bitmap bitmap; public NetworkImageTouchView(Context context) { this(context, null); } public NetworkImageTouchView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public NetworkImageTouchView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } /** Call this methode to set local bitmap */ public void setLocalImageBitmap(Bitmap bitmap) { this.bitmap = bitmap; } /** * Sets URL of the image that should be loaded into this view. Note that * calling this will immediately either set the cached image (if available) * or the default image specified by * {@link NetworkImageView#setDefaultImageResId(int)} on the view. NOTE: If * applicable, {@link NetworkImageView#setDefaultImageResId(int)} and * {@link NetworkImageView#setErrorImageResId(int)} should be called prior * to calling this function. * * @param url The URL that should be loaded into this ImageView. * @param imageLoader ImageLoader that will be used to make the request. */ public void setImageUrl(String url, ImageLoader imageLoader) { mUrl = url; mImageLoader = imageLoader; // The URL has potentially changed. See if we need to load it. loadImageIfNecessary(false); } /** * Sets the default image resource ID to be used for this view until the * attempt to load it completes. */ public void setDefaultImageResId(int defaultImage) { mDefaultImageId = defaultImage; } /** * Sets the error image resource ID to be used for this view in the event * that the image requested fails to load. */ public void setErrorImageResId(int errorImage) { mErrorImageId = errorImage; } /** * Loads the image for the view if it isn't already loaded. * * @param isInLayoutPass True if this was invoked from a layout pass, false * otherwise. */ void loadImageIfNecessary(final boolean isInLayoutPass) { int width = getWidth(); int height = getHeight(); boolean wrapWidth = false, wrapHeight = false; if (getLayoutParams() != null) { wrapWidth = getLayoutParams().width == LayoutParams.WRAP_CONTENT; wrapHeight = getLayoutParams().height == LayoutParams.WRAP_CONTENT; } // if the view's bounds aren't known yet, and this is not a // wrap-content/wrap-content // view, hold off on loading the image. boolean isFullyWrapContent = wrapWidth && wrapHeight; if (width == 0 && height == 0 && !isFullyWrapContent) { return; } // if the URL to be loaded in this view is empty, cancel any old // requests and clear the // currently loaded image. if (TextUtils.isEmpty(mUrl)) { if (mImageContainer != null) { mImageContainer.cancelRequest(); mImageContainer = null; } setDefaultImageOrNull(); return; } // if there was an old request in this view, check if it needs to be // canceled. if (mImageContainer != null && mImageContainer.getRequestUrl() != null) { if (mImageContainer.getRequestUrl().equals(mUrl)) { // if the request is from the same URL, return. return; } else { // if there is a pre-existing request, cancel it if it's // fetching a different URL. mImageContainer.cancelRequest(); setDefaultImageOrNull(); } } // Calculate the max image width / height to use while ignoring // WRAP_CONTENT dimens. int maxWidth = wrapWidth ? 0 : width; int maxHeight = wrapHeight ? 0 : height; // The pre-existing content of this view didn't match the current URL. // Load the new image // from the network. ImageContainer newContainer = mImageLoader.get(mUrl, new ImageListener() { @Override public void onErrorResponse(VolleyError error) { if (mErrorImageId != 0) { setImageResource(mErrorImageId); } } @Override public void onResponse(final ImageContainer response, boolean isImmediate) { // If this was an immediate response that was delivered inside // of a layout // pass do not set the image immediately as it will trigger a // requestLayout // inside of a layout. Instead, defer setting the image by // posting back to // the main thread. if (isImmediate && isInLayoutPass) { post(new Runnable() { @Override public void run() { onResponse(response, false); } }); return; } if (response.getBitmap() != null) { setImageBitmap(response.getBitmap()); } else if (mDefaultImageId != 0) { setImageResource(mDefaultImageId); } } }, maxWidth, maxHeight); // update the ImageContainer to be the new bitmap container. mImageContainer = newContainer; } private void setDefaultImageOrNull() { if (mDefaultImageId != 0) { setImageResource(mDefaultImageId); } else if (bitmap != null) { setImageBitmap(bitmap);// local bitmap } else { setImageBitmap(null); } } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); loadImageIfNecessary(true); } @Override protected void onDetachedFromWindow() { if (mImageContainer != null) { // If the view was bound to an image request, cancel it and clear // out the image from the view. mImageContainer.cancelRequest(); setImageBitmap(null); // also clear out the container so we can reload the image if // necessary. mImageContainer = null; } super.onDetachedFromWindow(); } @Override protected void drawableStateChanged() { super.drawableStateChanged(); invalidate(); } }