package com.android.volley.toolbox;
import android.content.Context;
import android.graphics.Bitmap;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.view.ViewGroup.LayoutParams;
import com.android.volley.VolleyError;
import com.android.volley.toolbox.ImageLoader.ImageContainer;
import com.android.volley.toolbox.ImageLoader.ImageListener;
/**
* Originally copied from volley. Modified to allow support for Match_parent
* layout attributes. Handles fetching an image from a URL as well as the
* life-cycle of the associated request. Copied as-is from Volley library. You
* can always replace it with latest from Volley library and replace this file.
* Merge changes.
*
* @author Tarandeep Singh
*/
public class NetworkImageTouchView extends TouchImageView {
/** The URL of the network image to load */
private String mUrl;
/**
* Resource ID of the image to be used as a placeholder until the network
* image is loaded.
*/
private int mDefaultImageId;
/**
* Resource ID of the image to be used if the network response fails.
*/
private int mErrorImageId;
/** Local copy of the ImageLoader. */
private ImageLoader mImageLoader;
/** Current ImageContainer. (either in-flight or finished) */
private ImageContainer mImageContainer;
/** local bitmap variable */
private Bitmap bitmap;
public NetworkImageTouchView(Context context) {
this(context, null);
}
public NetworkImageTouchView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public NetworkImageTouchView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/** Call this methode to set local bitmap */
public void setLocalImageBitmap(Bitmap bitmap) {
this.bitmap = bitmap;
}
/**
* Sets URL of the image that should be loaded into this view. Note that
* calling this will immediately either set the cached image (if available)
* or the default image specified by
* {@link NetworkImageView#setDefaultImageResId(int)} on the view. NOTE: If
* applicable, {@link NetworkImageView#setDefaultImageResId(int)} and
* {@link NetworkImageView#setErrorImageResId(int)} should be called prior
* to calling this function.
*
* @param url The URL that should be loaded into this ImageView.
* @param imageLoader ImageLoader that will be used to make the request.
*/
public void setImageUrl(String url, ImageLoader imageLoader) {
mUrl = url;
mImageLoader = imageLoader;
// The URL has potentially changed. See if we need to load it.
loadImageIfNecessary(false);
}
/**
* Sets the default image resource ID to be used for this view until the
* attempt to load it completes.
*/
public void setDefaultImageResId(int defaultImage) {
mDefaultImageId = defaultImage;
}
/**
* Sets the error image resource ID to be used for this view in the event
* that the image requested fails to load.
*/
public void setErrorImageResId(int errorImage) {
mErrorImageId = errorImage;
}
/**
* Loads the image for the view if it isn't already loaded.
*
* @param isInLayoutPass True if this was invoked from a layout pass, false
* otherwise.
*/
void loadImageIfNecessary(final boolean isInLayoutPass) {
int width = getWidth();
int height = getHeight();
boolean wrapWidth = false, wrapHeight = false;
if (getLayoutParams() != null) {
wrapWidth = getLayoutParams().width == LayoutParams.WRAP_CONTENT;
wrapHeight = getLayoutParams().height == LayoutParams.WRAP_CONTENT;
}
// if the view's bounds aren't known yet, and this is not a
// wrap-content/wrap-content
// view, hold off on loading the image.
boolean isFullyWrapContent = wrapWidth && wrapHeight;
if (width == 0 && height == 0 && !isFullyWrapContent) {
return;
}
// if the URL to be loaded in this view is empty, cancel any old
// requests and clear the
// currently loaded image.
if (TextUtils.isEmpty(mUrl)) {
if (mImageContainer != null) {
mImageContainer.cancelRequest();
mImageContainer = null;
}
setDefaultImageOrNull();
return;
}
// if there was an old request in this view, check if it needs to be
// canceled.
if (mImageContainer != null && mImageContainer.getRequestUrl() != null) {
if (mImageContainer.getRequestUrl().equals(mUrl)) {
// if the request is from the same URL, return.
return;
} else {
// if there is a pre-existing request, cancel it if it's
// fetching a different URL.
mImageContainer.cancelRequest();
setDefaultImageOrNull();
}
}
// Calculate the max image width / height to use while ignoring
// WRAP_CONTENT dimens.
int maxWidth = wrapWidth ? 0 : width;
int maxHeight = wrapHeight ? 0 : height;
// The pre-existing content of this view didn't match the current URL.
// Load the new image
// from the network.
ImageContainer newContainer = mImageLoader.get(mUrl, new ImageListener() {
@Override
public void onErrorResponse(VolleyError error) {
if (mErrorImageId != 0) {
setImageResource(mErrorImageId);
}
}
@Override
public void onResponse(final ImageContainer response, boolean isImmediate) {
// If this was an immediate response that was delivered inside
// of a layout
// pass do not set the image immediately as it will trigger a
// requestLayout
// inside of a layout. Instead, defer setting the image by
// posting back to
// the main thread.
if (isImmediate && isInLayoutPass) {
post(new Runnable() {
@Override
public void run() {
onResponse(response, false);
}
});
return;
}
if (response.getBitmap() != null) {
setImageBitmap(response.getBitmap());
} else if (mDefaultImageId != 0) {
setImageResource(mDefaultImageId);
}
}
}, maxWidth, maxHeight);
// update the ImageContainer to be the new bitmap container.
mImageContainer = newContainer;
}
private void setDefaultImageOrNull() {
if (mDefaultImageId != 0) {
setImageResource(mDefaultImageId);
} else if (bitmap != null) {
setImageBitmap(bitmap);// local bitmap
} else {
setImageBitmap(null);
}
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
loadImageIfNecessary(true);
}
@Override
protected void onDetachedFromWindow() {
if (mImageContainer != null) {
// If the view was bound to an image request, cancel it and clear
// out the image from the view.
mImageContainer.cancelRequest();
setImageBitmap(null);
// also clear out the container so we can reload the image if
// necessary.
mImageContainer = null;
}
super.onDetachedFromWindow();
}
@Override
protected void drawableStateChanged() {
super.drawableStateChanged();
invalidate();
}
}