package com.tacoid.superflu.actors;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.tacoid.superflu.GameLogic;
public class GlobalStatsActor extends Actor {
private GameLogic gameLogic;
private BitmapFont font;
public GlobalStatsActor(GameLogic gameLogic) {
this.gameLogic = gameLogic;
font = new BitmapFont();
}
@Override
public void draw(SpriteBatch batch, float alpha) {
// XXX: Afficher en millions ? (/ 1000 + "M")
font.draw(batch, "Pop. totale : " + gameLogic.getPopulationMondiale(), 10, 350);
font.draw(batch, "Pop. malade : " + gameLogic.getPopulationInfectee(), 10, 336);
font.draw(batch, "Morts : " + gameLogic.getPopulationMorte(), 10, 322);
}
@Override
public Actor hit(float x, float y) {
// TODO Auto-generated method stub
return null;
}
}