package com.tacoid.superflu.actors; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Actor; import com.tacoid.superflu.GameLogic; public class GlobalStatsActor extends Actor { private GameLogic gameLogic; private BitmapFont font; public GlobalStatsActor(GameLogic gameLogic) { this.gameLogic = gameLogic; font = new BitmapFont(); } @Override public void draw(SpriteBatch batch, float alpha) { // XXX: Afficher en millions ? (/ 1000 + "M") font.draw(batch, "Pop. totale : " + gameLogic.getPopulationMondiale(), 10, 350); font.draw(batch, "Pop. malade : " + gameLogic.getPopulationInfectee(), 10, 336); font.draw(batch, "Morts : " + gameLogic.getPopulationMorte(), 10, 322); } @Override public Actor hit(float x, float y) { // TODO Auto-generated method stub return null; } }