/*
* This file is part of Sponge, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.server.mixin.chunkio;
import net.minecraft.server.management.PlayerChunkMap;
import net.minecraft.server.management.PlayerChunkMapEntry;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.gen.ChunkProviderServer;
import net.minecraftforge.common.chunkio.ChunkIOExecutor;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.common.interfaces.IMixinChunk;
import org.spongepowered.server.interfaces.world.chunkio.IMixinChunkProviderServer;
import java.util.function.Consumer;
import javax.annotation.Nullable;
@Mixin(PlayerChunkMapEntry.class)
public abstract class MixinPlayerChunkMapEntry_ChunkIO implements Consumer<Chunk> {
private static final String LOAD_CHUNK = "Lnet/minecraft/world/gen/ChunkProviderServer;loadChunk(II)Lnet/minecraft/world/chunk/Chunk;";
private static final String PROVIDE_CHUNK = "Lnet/minecraft/world/gen/ChunkProviderServer;provideChunk(II)Lnet/minecraft/world/chunk/Chunk;";
@Shadow @Final private PlayerChunkMap playerChunkMap;
@Shadow @Final private ChunkPos pos;
@Shadow @Nullable private Chunk chunk;
private boolean loading;
@Nullable
private Chunk loadChunkAsync(ChunkProviderServer provider, int x, int z) {
if (this.loading) {
return null;
}
this.loading = true;
return ((IMixinChunkProviderServer) provider).loadChunk(x, z, this);
}
@Override
public void accept(@Nullable Chunk chunk) {
this.chunk = chunk;
this.loading = false;
if (chunk != null) {
((IMixinChunk) chunk).setScheduledForUnload(-1);
}
}
@Nullable
@Redirect(method = "<init>", at = @At(value = "INVOKE", target = LOAD_CHUNK))
private Chunk onLoadChunkInit(ChunkProviderServer provider, int x, int z) {
return loadChunkAsync(provider, x, z);
}
@Inject(method = "removePlayer", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/management/PlayerChunkMap;removeEntry"
+ "(Lnet/minecraft/server/management/PlayerChunkMapEntry;)V"))
private void onRemoveEntry(CallbackInfo ci) {
if (this.loading) {
// Don't load the chunk if we haven't loaded it yet
ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.getWorldServer(), this.pos.chunkXPos, this.pos.chunkZPos, this);
}
}
@Nullable
@Redirect(method = "providePlayerChunk", at = @At(value = "INVOKE", target = PROVIDE_CHUNK))
private Chunk onProvideChunk(ChunkProviderServer provider, int x, int z) {
return this.loading ? null : provider.provideChunk(x, z); // Don't try to generate while still attempting to load
}
@Nullable
@Redirect(method = "providePlayerChunk", at = @At(value = "INVOKE", target = LOAD_CHUNK))
private Chunk onLoadChunkProvide(ChunkProviderServer provider, int x, int z) {
return loadChunkAsync(provider, x, z);
}
}